summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2018-08-21Port #3353 from CitrafearlessTobi
2018-08-20Merge pull request #1104 from Subv/instanced_arraysbunnei
GLRasterizer: Implemented instanced vertex arrays.
2018-08-20Merge pull request #1115 from Subv/texs_maskbunnei
Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20Merge pull request #1112 from Subv/sampler_typesbunnei
Shaders: Use the correct shader type when sampling textures.
2018-08-20Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermissionbunnei
Added CheckFreeCommunicationPermission
2018-08-20Merge pull request #1017 from ogniK5377/better-accountbunnei
New account backend to allow for future extended support
2018-08-20Merge pull request #1120 from ogniK5377/rgba8-uintbunnei
Implemented RGBA8_UINT
2018-08-20Implemented RGBA8_UINTDavid Marcec
Needed by kirby
2018-08-20game_list: Avoid uninitialized variables when retrieving program IDLioncash
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
2018-08-20Added CheckFreeCommunicationPermissionDavid Marcec
This fixes save files not loading in splatoon 2
2018-08-19Shaders/TEXS: Fixed the component mask in the TEXS instruction.Subv
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19Merge pull request #1089 from Subv/neg_bitsbunnei
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19Merge pull request #1105 from Subv/convert_negbunnei
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19Merge pull request #1113 from Subv/texs_maskbunnei
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
2018-08-19Shaders/TEXS: Fixed the component mask in the TEXS instruction.Subv
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19Merge pull request #1102 from ogniK5377/mirror-clamp-edgebunnei
Added WrapMode MirrorOnceClampToEdge
2018-08-19Merge pull request #1101 from Subv/ssy_stackbunnei
Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.Subv
It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.Subv
Different sampler types have their parameters in different registers.
2018-08-19Shader: Added bitfields for the texture type of the various sampling ↵Subv
instructions.
2018-08-19Shaders: Added decodings for TLD4 and TLD4SSubv
2018-08-19Merge pull request #1109 from Subv/ldg_decodebunnei
Shaders: Added decodings for the LDG and STG instructions.
2018-08-19Merge pull request #1108 from Subv/front_facingbunnei
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19Shaders: Added decodings for the LDG and STG instructions.Subv
2018-08-19Shaders: Implemented the gl_FrontFacing input attribute (attr 63).Subv
2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec
2018-08-18Shader: Remove an unneeded assert, the negate bit is implemented for ↵Subv
conversion instructions.
2018-08-18GLRasterizer: Implemented instanced vertex arrays.Subv
Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18Shader: Implemented the predicate and mode arguments of LOP.Subv
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)). This is used by Super Mario Odyssey.
2018-08-19Added WrapMode MirrorOnceClampToEdgeDavid Marcec
Used by splatoon 2
2018-08-18Shaders: Implemented a stack for the SSY/SYNC instructions.Subv
The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic ↵Subv
instructions. We should definitely audit our shader generator for more errors like this.
2018-08-18Added predcondition GreaterThanWithNanDavid Marcec
2018-08-17Merge pull request #1096 from bunnei/supported-blitsbunnei
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17Merge pull request #1097 from bunnei/gl-criticalbunnei
renderer_opengl: Treat OpenGL errors as critical.
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer
* Used by Mario Tennis Aces
2018-08-17Merge pull request #1090 from lioncash/ctor-assignbunnei
core: Delete System copy/move constructors and assignment operators
2018-08-17Merge pull request #1091 from lioncash/warningbunnei
qt/main: Get rid of compilation warnings
2018-08-17Merge pull request #1093 from ↵bunnei
greggameplayer/GetDefaultDisplayResolutionChangeEvent Implement GetDefaultDisplayResolutionChangeEvent
2018-08-17gl_rasterizer_cache: Remove asserts for supported blits.bunnei
2018-08-17renderer_opengl: Treat OpenGL errors as critical.bunnei
2018-08-17Merge pull request #1019 from Subv/vertex_divisorbunnei
Rasterizer: Manually implemented instanced rendering.
2018-08-16Merge pull request #1087 from MerryMage/dynarmicbunnei
dynarmic: Update to 550d662
2018-08-16Merge pull request #1084 from bunnei/depthbunnei
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-16correct coding stylegreggameplayer
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer
Require by Toki Tori and Toki Tori 2+
2018-08-16Merge pull request #1085 from lioncash/namespacebunnei
common: Namespace hex_util.h/.cpp
2018-08-16qt/main: Unindent code in OnMenuInstallToNAND()Lioncash
We can change this into an early-return if the filename is empty. There's no need to include all of the code within the if statement.
2018-08-16qt/main: Make installation dialog text within OnMenuInstallToNAND() translatableLioncash
This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16qt/main: Get rid of compilation warningsLioncash
Gets rid of truncation warnings about conversion to int. While we're at it, we can also de-hardcode the buffer size being used.