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Mirror of the Citron emulator
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2019-01-15
gl_shader_decompiler: Fixup AssignCompositeHalf
ReinUsesLisp
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
gl_shader_decompiler: Use rasterizer's UBO size limit
ReinUsesLisp
2019-01-15
gl_shader_gen: Fixup code formatting
ReinUsesLisp
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup TLDS
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup geometry shaders
ReinUsesLisp
2019-01-15
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
glsl_decompiler: Fixup permissive member function declarations
ReinUsesLisp
2019-01-15
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
shader_decode: Implement R2P
ReinUsesLisp
2019-01-15
shader_decode: Implement CSETP
ReinUsesLisp
2019-01-15
shader_decode: Implement PSET
ReinUsesLisp
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
glsl_decompiler: Remove HNegate inlining
ReinUsesLisp
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
shader_decode: Fixup FSET
ReinUsesLisp
2019-01-15
shader_decode: Implement IADD32I
ReinUsesLisp
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
shader_decode: Implement FFMA
ReinUsesLisp
2019-01-15
video_core: Address feedback
ReinUsesLisp
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
shader_ir: Move comment node string
Mat M
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
shader_decode: Implement ST_L
ReinUsesLisp
2019-01-15
shader_decode: Implement LD_L
ReinUsesLisp
2019-01-15
shader_decode: Implement HSETP2
ReinUsesLisp
2019-01-15
shader_decode: Implement HADD2 and HMUL2
ReinUsesLisp
2019-01-15
shader_decode: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2019-01-15
shader_decode: Implement MOV_SYS
ReinUsesLisp
2019-01-15
shader_decode: Implement IMNMX
ReinUsesLisp
2019-01-15
shader_decode: Implement F2F_C
ReinUsesLisp
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