Age | Commit message (Collapse) | Author |
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Refactor MotionEmu into a InputDevice
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SwRasterizer/Lighting: implement spot light
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* Network: Set and send the game information over enet
Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
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dsp_dsp: Remove size assertion in LoadComponent
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Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System)
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Fix some spelling mistakes
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HID: zero unused PadState bits
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implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
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Update CryptoPP (byte ambiguity)
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Implement fragment lighting in the sw renderer (take 2)
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pica: upload shared shader code & swizzle to both unit
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applet attrs.
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applet types (Application, Library, HomeMenu, System).
This gives each applet type its own set of events as per the real NS module.
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User pointed out on the Discord server that "nothave" is erroneously concatenated. Added a space to prevent it.
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pica/shader_interpreter: fix off-by-one in LOOP
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DynCom VFP tests
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Services/APT: Corrected the behavior of the Receive/Send/Glance/CancelParameter functions
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Misc shader debugger fixes
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gl_rasterizer: use texture buffer for proctex LUT
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gl_rasterizer_cache: fix using_depth_fb
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Add address conversion functions returning optional, Add function to flush virtual region from rasterizer cache
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