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2014-12-31Pica/Rasterizer: Remove some redundant casts.Tony Wasserka
2014-12-31Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.Tony Wasserka
2014-12-31Pica: Cleanup color conversion.Tony Wasserka
2014-12-31VideoCore: Remove some unused functions.Tony Wasserka
2014-12-31Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.Tony Wasserka
2014-12-31Pica/Rasterizer: Clean up long code lines.Tony Wasserka
2014-12-31Pica/VertexShader: Coding style fixes.Tony Wasserka
2014-12-31Pica/CommandProcessor: Cleanups.Tony Wasserka
2014-12-31Pica/CommandProcessor: Workaround games not setting the input position's w ↵Tony Wasserka
component.
2014-12-31GPU: Pseudo-implement horizontal scaling.Tony Wasserka
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31Pica/Rasterizer: Implement backface culling.Tony Wasserka
2014-12-31Pica/Rasterizer: Textures seem to be laid out flipped vertically.Tony Wasserka
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Tony Wasserka
2014-12-31Pica/Rasterizer: Implement alpha blending.Tony Wasserka
2014-12-31Pica/Rasterizer: Implement depth testing.Tony Wasserka
2014-12-31Pica/Rasterizer: Further enhance Tev support.Tony Wasserka
2014-12-31Pica: Add output merger definitions.Tony Wasserka
2014-12-31Pica: Fix A4, IA4 and IA8 texture formats.Tony Wasserka
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka
2014-12-31citra-qt: Fix displaying RGBA5551 framebuffers.Tony Wasserka
(not that it matters at the moment, because this code is not used yet)
2014-12-31citra-qt: Always show pica framebuffers as RGBA8.Tony Wasserka
We actually don't really know yet how the format is encoded. Hence just use what works.
2014-12-31Merge pull request #338 from chinhodado/masterbunnei
Add citra icon to executable and window title in Windows
2014-12-31Add citra icon to Windows executable and title barChin
2014-12-30dyncom: Massive refactorbunnei
2014-12-30Merge pull request #369 from darkf/mingw_bunnei
Fix MinGW build (2)
2014-12-30vfp: Get rid of a few warningsLioncash
2014-12-30vfp: Implement VMOVBRRSSLioncash
2014-12-30dyncom: Implement USAT16/SSAT16Lioncash
2014-12-29Fix MSVC-related #defines and add CMakeLists commentdarkf
2014-12-29Merge pull request #368 from purpasmart96/dsp_membunnei
MemMap: Add support for DSP Read & Writes in the memory map
2014-12-29APT:A: Some style changesSubv
2014-12-29Fix merge conflictsdarkf
2014-12-29MemMap: Add support for DSP Read & Writes in the memory mappurpasmart96
2014-12-29Archives: Implemented ExtSaveData and SharedExtSaveDataSubv
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29dyncom: Implement USAT/SSATbunnei
2014-12-29Merge pull request #253 from purpasmart96/mem_mapbunnei
MemMap: Removed I/O address's and added more stuff
2014-12-29Merge pull request #362 from bunnei/dyncom-cleanupbunnei
dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29Merge pull request #344 from Yllodra/Qt-Odditiesbunnei
Allow focus on the Qt render widget
2014-12-29dyncom: Various cleanups to match coding style, no functional changes.bunnei
2014-12-30Merge pull request #351 from yuriks/optimizeTony Wasserka
Rasterizer Optimizations
2014-12-29Merge pull request #361 from lioncash/moreqopsbunnei
dyncom/armemu: Implement QADD8/QSUB8.
2014-12-29dyncom: Fix SMLALXY's instruction labelsLioncash
They were erroneously labeled as SMLAL.
2014-12-29Merge pull request #303 from linkmauve/fs-cleanupTony Wasserka
FileSys cleanup
2014-12-29dyncom: Implement QADD8/QSUB8Lioncash
2014-12-29armemu: Implement QADD8/QSUB8Lioncash
2014-12-28Merge pull request #360 from lioncash/dynuxtbunnei
dyncom: Implement UXTB16/UXTAB16
2014-12-29Rasterizer: Pre-divide vertex attributes by WYuri Kunde Schlesner
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
2014-12-29GPU: Bitwise texture swizzlingYuri Kunde Schlesner
Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
2014-12-29Rasterizer: Common sub-expression eliminationYuri Kunde Schlesner
Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change.
2014-12-29Clipper: Compact buffers on each clipping passYuri Kunde Schlesner
Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache.