Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-31 | Pica/Rasterizer: Remove some redundant casts. | Tony Wasserka | |
2014-12-31 | Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. | Tony Wasserka | |
2014-12-31 | Pica: Cleanup color conversion. | Tony Wasserka | |
2014-12-31 | VideoCore: Remove some unused functions. | Tony Wasserka | |
2014-12-31 | Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. | Tony Wasserka | |
2014-12-31 | Pica/Rasterizer: Clean up long code lines. | Tony Wasserka | |
2014-12-31 | Pica/VertexShader: Coding style fixes. | Tony Wasserka | |
2014-12-31 | Pica/CommandProcessor: Cleanups. | Tony Wasserka | |
2014-12-31 | Pica/CommandProcessor: Workaround games not setting the input position's w ↵ | Tony Wasserka | |
component. | |||
2014-12-31 | GPU: Pseudo-implement horizontal scaling. | Tony Wasserka | |
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state. | |||
2014-12-31 | Pica/Rasterizer: Implement backface culling. | Tony Wasserka | |
2014-12-31 | Pica/Rasterizer: Textures seem to be laid out flipped vertically. | Tony Wasserka | |
Not sure if this is a correct fix. Probably should instead change the decoding logic itself. | |||
2014-12-31 | Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. | Tony Wasserka | |
2014-12-31 | Pica/Rasterizer: Implement alpha blending. | Tony Wasserka | |
2014-12-31 | Pica/Rasterizer: Implement depth testing. | Tony Wasserka | |
2014-12-31 | Pica/Rasterizer: Further enhance Tev support. | Tony Wasserka | |
2014-12-31 | Pica: Add output merger definitions. | Tony Wasserka | |
2014-12-31 | Pica: Fix A4, IA4 and IA8 texture formats. | Tony Wasserka | |
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel. | |||
2014-12-31 | Pica/CommandProcessor: Add support for integer uniforms. | Tony Wasserka | |
2014-12-31 | citra-qt: Fix displaying RGBA5551 framebuffers. | Tony Wasserka | |
(not that it matters at the moment, because this code is not used yet) | |||
2014-12-31 | citra-qt: Always show pica framebuffers as RGBA8. | Tony Wasserka | |
We actually don't really know yet how the format is encoded. Hence just use what works. | |||
2014-12-31 | Merge pull request #338 from chinhodado/master | bunnei | |
Add citra icon to executable and window title in Windows | |||
2014-12-31 | Add citra icon to Windows executable and title bar | Chin | |
2014-12-30 | dyncom: Massive refactor | bunnei | |
2014-12-30 | Merge pull request #369 from darkf/mingw_ | bunnei | |
Fix MinGW build (2) | |||
2014-12-30 | vfp: Get rid of a few warnings | Lioncash | |
2014-12-30 | vfp: Implement VMOVBRRSS | Lioncash | |
2014-12-30 | dyncom: Implement USAT16/SSAT16 | Lioncash | |
2014-12-29 | Fix MSVC-related #defines and add CMakeLists comment | darkf | |
2014-12-29 | Merge pull request #368 from purpasmart96/dsp_mem | bunnei | |
MemMap: Add support for DSP Read & Writes in the memory map | |||
2014-12-29 | APT:A: Some style changes | Subv | |
2014-12-29 | Fix merge conflicts | darkf | |
2014-12-29 | MemMap: Add support for DSP Read & Writes in the memory map | purpasmart96 | |
2014-12-29 | Archives: Implemented ExtSaveData and SharedExtSaveData | Subv | |
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded. | |||
2014-12-29 | dyncom: Implement USAT/SSAT | bunnei | |
2014-12-29 | Merge pull request #253 from purpasmart96/mem_map | bunnei | |
MemMap: Removed I/O address's and added more stuff | |||
2014-12-29 | Merge pull request #362 from bunnei/dyncom-cleanup | bunnei | |
dyncom: Various cleanups to match coding style, no functional changes. | |||
2014-12-29 | Merge pull request #344 from Yllodra/Qt-Oddities | bunnei | |
Allow focus on the Qt render widget | |||
2014-12-29 | dyncom: Various cleanups to match coding style, no functional changes. | bunnei | |
2014-12-30 | Merge pull request #351 from yuriks/optimize | Tony Wasserka | |
Rasterizer Optimizations | |||
2014-12-29 | Merge pull request #361 from lioncash/moreqops | bunnei | |
dyncom/armemu: Implement QADD8/QSUB8. | |||
2014-12-29 | dyncom: Fix SMLALXY's instruction labels | Lioncash | |
They were erroneously labeled as SMLAL. | |||
2014-12-29 | Merge pull request #303 from linkmauve/fs-cleanup | Tony Wasserka | |
FileSys cleanup | |||
2014-12-29 | dyncom: Implement QADD8/QSUB8 | Lioncash | |
2014-12-29 | armemu: Implement QADD8/QSUB8 | Lioncash | |
2014-12-28 | Merge pull request #360 from lioncash/dynuxt | bunnei | |
dyncom: Implement UXTB16/UXTAB16 | |||
2014-12-29 | Rasterizer: Pre-divide vertex attributes by W | Yuri Kunde Schlesner | |
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop. | |||
2014-12-29 | GPU: Bitwise texture swizzling | Yuri Kunde Schlesner | |
Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code. | |||
2014-12-29 | Rasterizer: Common sub-expression elimination | Yuri Kunde Schlesner | |
Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change. | |||
2014-12-29 | Clipper: Compact buffers on each clipping pass | Yuri Kunde Schlesner | |
Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache. |