Age | Commit message (Collapse) | Author |
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This addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
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Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
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std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
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settings: Suppress duplicate label name warning
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settings: Forbid docked mode on handheld
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- Used by nx-hbloader
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common/compression: Make use of std::span
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input_common: Rewrite sdl analog mapping and fix controller disconnection crash
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Allows for the incoming data stream to be non-allocating.
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Allows making the incoming data stream non-allocating.
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Various improvements to IPC and session management (Part 2)
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gl_device: Intel: Disable texture view formats workaround on mesa
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applets/swkbd: Send the correct text string on TextCheck::Confirm
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request.
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- Fixes a use-after-free, work-around until we fixup session/port management.
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- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
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resource management."
This reverts commit f2c26443f85a3c3fd43137509368ba5c7ab80ee7.
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issues"
This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
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hle_ipc: Add a getter for PID
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configuration: Add CPU tab to game properties and slight per-game settings rework
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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parent_of_member: Make sign conversion explicit in OffsetOfImpl()
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input_common: Sanitize motion data
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Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
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perf_stats: Rework FPS counter to be more accurate
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size is already the size in bytes. We do not need to multiply it by the page size
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buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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CMakeLists: Enforce C4715 on MSVC
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This is similar to -Werror=return-type
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Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
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main: Prevent installing base titles into NAND
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Fixes a crash in New Pokemon Snap
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nvflinger: Create layers when they are queried but not found
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core: Make variable shadowing a compile-time error
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nifm, ssl: Fix incorrect response sizes
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Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
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This is more concise and consistent with the rest of the codebase.
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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main: Add running title's version to window name on EA/mainline
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Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
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Various improvements to IPC and session management
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