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2021-01-07vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]MerryMage
Ignore the return value on __APPLE__ systems as well
2021-01-07texture_cache: Replace PAGE_SHIFT with PAGE_BITSMerryMage
PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
2021-01-06Merge pull request #5288 from ReinUsesLisp/workaround-garbageMorph
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-05Merge pull request #5293 from ReinUsesLisp/return-valuesbunnei
core: Enforce C4715 (not all control paths return a value)
2021-01-05Merge pull request #5289 from ReinUsesLisp/vulkan-devicebunnei
vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-05core: Enforce C4715 (not all control paths return a value)ReinUsesLisp
2021-01-05core: Silence warnings when compiling without assertsReinUsesLisp
2021-01-04Merge pull request #5292 from ReinUsesLisp/empty-setLC
vk_rasterizer: Skip binding empty descriptor sets on compute
2021-01-04Merge pull request #5261 from gal20/hide_mouse_patchbunnei
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04vk_rasterizer: Skip binding empty descriptor sets on computeReinUsesLisp
Fixes unit tests where compute shaders had no descriptors in the set, making Vulkan drivers crash when binding an empty set.
2021-01-04buffer_queue: Protect queue_sequence list access with a mutexameerj
fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-04vulkan_device: Allow creating a device without surfaceReinUsesLisp
2021-01-04renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_commonReinUsesLisp
2021-01-04renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp
2021-01-04Merge pull request #5286 from ReinUsesLisp/rename-vk-deviceRodrigo Locatti
renderer_vulkan: Rename VKDevice to Device
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp
Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
2021-01-04gl_texture_cache: Create base images with sRGBReinUsesLisp
This breaks accelerated decoders trying to imageStore into images with sRGB. The decoders are currently disabled so this won't cause issues at runtime.
2021-01-03Merge pull request #5285 from lioncash/error-strRodrigo Locatti
main: Resolve error string not displaying
2021-01-03renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp
The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it.
2021-01-03Merge pull request #5230 from ReinUsesLisp/vulkan-commonRodrigo Locatti
vulkan_common: Move reusable Vulkan abstractions to a separate directory
2021-01-03main: Resolve error string not displayingLioncash
During the transition to make the error dialog translatable, I accidentally got rid of the conversion to ResultStatus, which prevented operator<< from being invoked during formatting. This adds a function to directly retrieve the result status string instead so that it displays again.
2021-01-03Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nanbunnei
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-03Merge pull request #5279 from bunnei/buffer-queue-connectbunnei
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
2021-01-02Merge pull request #5267 from lioncash/localizebunnei
main: Make the loader error dialog fully translatable
2021-01-02hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.bunnei
- This behavior is a mistake, fixes Katana Zero.
2021-01-02dynarmic: Add Unsafe_InaccurateNaN optimizationMerryMage
2021-01-02general: Fix various spelling errorsMorph
2021-01-01Merge pull request #5209 from Morph1984/refactor-controller-connectbunnei
configure_input: Modify controller connection delay
2021-01-01configure_input: Modify controller connection delayMorph
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01memory: Remove MemoryHookMerryMage
2021-01-01Merge pull request #5249 from ReinUsesLisp/lock-free-pagesbunnei
core/memory: Read and write page table atomically
2020-12-31yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476gal20
2020-12-31main: Make the loader error dialog fully translatableLioncash
Makes the dialog fully localizable and also adds disambiguation comments to help translators understand what the formatting specifiers indicate.
2020-12-31main: Tidy up enum comparisonLioncash
enum classes are comparable with one another, so these casts aren't necessary.
2020-12-31Merge pull request #5264 from 16-Bit-Dog/patch-1bunnei
Make the coding conventions more consistant
2020-12-30Merge pull request #5265 from german77/port5509bunnei
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30Merge pull request #5208 from bunnei/service-threadsbunnei
Service threads
2020-12-31vulkan_instance: Allow different Vulkan versions and enforce 1.1ReinUsesLisp
For listing the available physical devices we can use Vulkan 1.0. Now that MoltenVK supports 1.1 we can require it for running games. Add missing documentation.
2020-12-31vk_device: Use an array to report lacking device limitsReinUsesLisp
This makes easier to add and tune the required device limits.
2020-12-31vk_device: Stop initialization when device is not suitableReinUsesLisp
VKDevice::IsSuitable was not being called. To address this issue, check suitability before initialization and throw an exception if it fails. By doing this, we can deduplicate some code on queue searches. Previosuly we would first search if a present and graphics queue existed, then on initialization we would search again to find the index.
2020-12-31renderer_vulkan: Remove two step initialization on VKDeviceReinUsesLisp
The Vulkan device abstraction either initializes successfully on the constructor or throws a Vulkan exception.
2020-12-31renderer_vulkan: Throw when enumerating devices failsReinUsesLisp
Report device enumeration errors with exceptions to be consistent with other initialization related function calls. Reduces the amount of code to maintain.
2020-12-31renderer_vulkan: Initialize surface in separate fileReinUsesLisp
Move surface initialization code to a separate file. It's unlikely to use this code outside of Vulkan, but keeping platform-specific code (Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31renderer_vulkan: Catch and report exceptionsReinUsesLisp
Move more Vulkan code to report errors with exceptions and report them through a log before notifying it with an error boolean for backwards compatibility. In the future we can replace the rasterizer two-step initialization to always use exceptions.
2020-12-31renderer_vulkan: Create debug callback on separate file and throwReinUsesLisp
Initialize debug callbacks (messenger) from a separate file. This allows sharing code with different backends. Change our Vulkan error handling to use exceptions instead of error codes, simplifying the initialization process.
2020-12-31renderer_vulkan: Move instance initialization to a separate fileReinUsesLisp
Simplify Vulkan's backend initialization code by moving it to a separate file, allowing us to initialize a Vulkan instance from different backends.
2020-12-31vulkan_common: Rename renderer_vulkan/wrapper.h to ↵ReinUsesLisp
vulkan_common/vulkan_wrapper.h Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31vulkan_common: Move dynamic library load to a separate fileReinUsesLisp
Allows us to initialize a Vulkan dynamic library from different backends without duplicating code.
2020-12-30Port citra-emu/citra#5509german
2020-12-30Make the coding conventions more consistant16-Bit-Dog
lut_index had 0 added when nothing was supposed to be added despite this, index was not added to 0 when nothing was supposed to be added...