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2023-05-24Texture cache: revert wrong acceleration assumptionFernando Sahmkow
2023-05-24Merge pull request #10422 from liamwhite/gcFernando S
video_core: tune garbage collection aggressiveness
2023-05-24Merge pull request #10417 from liamwhite/check-stateFernando S
k_memory_block_manager: remove auditing calls
2023-05-24Merge pull request #10398 from liamwhite/bcnFernando S
video_core: add ASTC recompression
2023-05-23video_core: tune garbage collection aggressivenessLiam
2023-05-23textures: add BC1 and BC3 compressors and recompression settingLiam
2023-05-23Merge pull request #10388 from GPUCode/fence-waitliamwhite
vk_master_semaphore: Move fence wait on separate thread
2023-05-23Merge pull request #10402 from liamwhite/uhliamwhite
renderer_vulkan: barrier attachment feedback loops
2023-05-23Merge pull request #10411 from scorpion81/gc-steamdeck-fix-attemptliamwhite
Limit device access memory for integrated devices to 4 GB
2023-05-23k_memory_block_manager: remove auditing callsLiam
2023-05-22renderer_vulkan: barrier attachment feedback loopsLiam
2023-05-22Limit the device access memory to 4 GBscorpion81
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises). But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-20vk_master_semaphore: Move fence wait on separate threadGPUCode
2023-05-19input_common: Map motion with relative values not absolute onesgerman77
2023-05-18Merge pull request #10344 from german77/pro-amiibobunnei
input_common: Fix pro controller amiibo support
2023-05-18renderer_vulkan: remove wrong constexprLiam
2023-05-17vulkan_device: Disable VK_KHR_push_descriptor on ANVlat9nq
Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it and allow games to boot.
2023-05-17Merge pull request #10262 from liamwhite/depth-clampbunnei
vulkan_common: disable depth clamp dynamic state for older radv
2023-05-16input_common: Fix pro controller amiibo supportNarr the Reg
2023-05-16Merge pull request #10217 from Kelebek1/clear_valueliamwhite
Use the rendertarget format of the correct RT rather than the first valid
2023-05-16Merge pull request #10107 from grimkor/allow-fully-customised-hotkeysliamwhite
Allow fully customised controller hotkeys
2023-05-15Merge pull request #10181 from lat9nq/intel-compute-toggleliamwhite
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15Merge pull request #10234 from Kelebek1/clouds_depthliamwhite
Fix Tears of the Kingdom flickering clouds and depths geometry.
2023-05-15Merge pull request #10249 from FernandoS27/sorry-i-am-lateliamwhite
Buffer Cache: Clear sync code.
2023-05-15Merge pull request #10254 from danilaml/fix-h264-decodeliamwhite
Fix missing pic_order_present_flag in h264 header
2023-05-15Merge pull request #10265 from german77/amiibo-lagliamwhite
input_common: Make amiibo scanning less demanding
2023-05-15Merge pull request #10294 from german77/vibration_spanliamwhite
service: hid: Use span instead of vector reference
2023-05-14service: hid: Use span instead of vector referencegerman77
2023-05-15Buffer Cache: Clear sync code.Fernando Sahmkow
2023-05-14Merge pull request #10288 from liamwhite/vram-limitsliamwhite
vulkan_device: reserve extra memory to prevent swaps
2023-05-14vulkan_device: reserve extra memory to prevent swapsLiam
2023-05-14input_common: Make amiibo scanning less demandinggerman77
2023-05-14vulkan_common: fix incompatible property flagsLiam
2023-05-13vulkan_common: disable depth clamp dynamic state for older radvLiam
2023-05-13Merge pull request #10244 from liamwhite/lower-upperFernando S
time: implement ContinuousAdjustmentTimePoint
2023-05-13Merge pull request #10243 from Kelebek1/red_dotFernando S
Correctly track render target index in the framebuffer for image aspects
2023-05-12Merge pull request #10237 from liamwhite/cache-storagebunnei
fs: stub cache storage
2023-05-12Fix missing pic_order_present_flag in h264 headerDanila Malyutin
Fixes #9635
2023-05-11time: implement ContinuousAdjustmentTimePointLiam
2023-05-12Correctly track RT indexes for image aspect lookup during clearsKelebek1
2023-05-11fs: adjust future save pathLiam
2023-05-11am: stub CreateCacheStorageLiam
2023-05-11fs: stub cache storage and fix params alignmentLiam
2023-05-11nvnflinger: fix Parcel serializationLiam
2023-05-11nvnflinger: fix producer slot fence initLiam
2023-05-11Fix Tears of the Kingdom flickering clouds and depths.Kelebek1
2023-05-11Merge pull request #10132 from Kelebek1/fermi_blit2liamwhite
Allow Fermi blit accelerate to work without images in cache
2023-05-11Merge pull request #10216 from Kelebek1/buffer_cache_region_checksliamwhite
Swap order of checking/setting region modifications in the buffer_cache
2023-05-11Allow Fermi blit accelerate to add src/dst to the cache if they don't exist ↵Kelebek1
already. Use ScratchBuffers in the software blit path.
2023-05-10Allow fully customisable controller hotkeysgrimkor