Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-24 | Texture cache: revert wrong acceleration assumption | Fernando Sahmkow | |
2023-05-24 | Merge pull request #10422 from liamwhite/gc | Fernando S | |
video_core: tune garbage collection aggressiveness | |||
2023-05-24 | Merge pull request #10417 from liamwhite/check-state | Fernando S | |
k_memory_block_manager: remove auditing calls | |||
2023-05-24 | Merge pull request #10398 from liamwhite/bcn | Fernando S | |
video_core: add ASTC recompression | |||
2023-05-23 | video_core: tune garbage collection aggressiveness | Liam | |
2023-05-23 | textures: add BC1 and BC3 compressors and recompression setting | Liam | |
2023-05-23 | Merge pull request #10388 from GPUCode/fence-wait | liamwhite | |
vk_master_semaphore: Move fence wait on separate thread | |||
2023-05-23 | Merge pull request #10402 from liamwhite/uh | liamwhite | |
renderer_vulkan: barrier attachment feedback loops | |||
2023-05-23 | Merge pull request #10411 from scorpion81/gc-steamdeck-fix-attempt | liamwhite | |
Limit device access memory for integrated devices to 4 GB | |||
2023-05-23 | k_memory_block_manager: remove auditing calls | Liam | |
2023-05-22 | renderer_vulkan: barrier attachment feedback loops | Liam | |
2023-05-22 | Limit the device access memory to 4 GB | scorpion81 | |
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises). But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ? | |||
2023-05-20 | vk_master_semaphore: Move fence wait on separate thread | GPUCode | |
2023-05-19 | input_common: Map motion with relative values not absolute ones | german77 | |
2023-05-18 | Merge pull request #10344 from german77/pro-amiibo | bunnei | |
input_common: Fix pro controller amiibo support | |||
2023-05-18 | renderer_vulkan: remove wrong constexpr | Liam | |
2023-05-17 | vulkan_device: Disable VK_KHR_push_descriptor on ANV | lat9nq | |
Mesa commit ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc breaks VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it and allow games to boot. | |||
2023-05-17 | Merge pull request #10262 from liamwhite/depth-clamp | bunnei | |
vulkan_common: disable depth clamp dynamic state for older radv | |||
2023-05-16 | input_common: Fix pro controller amiibo support | Narr the Reg | |
2023-05-16 | Merge pull request #10217 from Kelebek1/clear_value | liamwhite | |
Use the rendertarget format of the correct RT rather than the first valid | |||
2023-05-16 | Merge pull request #10107 from grimkor/allow-fully-customised-hotkeys | liamwhite | |
Allow fully customised controller hotkeys | |||
2023-05-15 | Merge pull request #10181 from lat9nq/intel-compute-toggle | liamwhite | |
configure_graphics: Add option to enable compute pipelines for Intel proprietary | |||
2023-05-15 | Merge pull request #10234 from Kelebek1/clouds_depth | liamwhite | |
Fix Tears of the Kingdom flickering clouds and depths geometry. | |||
2023-05-15 | Merge pull request #10249 from FernandoS27/sorry-i-am-late | liamwhite | |
Buffer Cache: Clear sync code. | |||
2023-05-15 | Merge pull request #10254 from danilaml/fix-h264-decode | liamwhite | |
Fix missing pic_order_present_flag in h264 header | |||
2023-05-15 | Merge pull request #10265 from german77/amiibo-lag | liamwhite | |
input_common: Make amiibo scanning less demanding | |||
2023-05-15 | Merge pull request #10294 from german77/vibration_span | liamwhite | |
service: hid: Use span instead of vector reference | |||
2023-05-14 | service: hid: Use span instead of vector reference | german77 | |
2023-05-15 | Buffer Cache: Clear sync code. | Fernando Sahmkow | |
2023-05-14 | Merge pull request #10288 from liamwhite/vram-limits | liamwhite | |
vulkan_device: reserve extra memory to prevent swaps | |||
2023-05-14 | vulkan_device: reserve extra memory to prevent swaps | Liam | |
2023-05-14 | input_common: Make amiibo scanning less demanding | german77 | |
2023-05-14 | vulkan_common: fix incompatible property flags | Liam | |
2023-05-13 | vulkan_common: disable depth clamp dynamic state for older radv | Liam | |
2023-05-13 | Merge pull request #10244 from liamwhite/lower-upper | Fernando S | |
time: implement ContinuousAdjustmentTimePoint | |||
2023-05-13 | Merge pull request #10243 from Kelebek1/red_dot | Fernando S | |
Correctly track render target index in the framebuffer for image aspects | |||
2023-05-12 | Merge pull request #10237 from liamwhite/cache-storage | bunnei | |
fs: stub cache storage | |||
2023-05-12 | Fix missing pic_order_present_flag in h264 header | Danila Malyutin | |
Fixes #9635 | |||
2023-05-11 | time: implement ContinuousAdjustmentTimePoint | Liam | |
2023-05-12 | Correctly track RT indexes for image aspect lookup during clears | Kelebek1 | |
2023-05-11 | fs: adjust future save path | Liam | |
2023-05-11 | am: stub CreateCacheStorage | Liam | |
2023-05-11 | fs: stub cache storage and fix params alignment | Liam | |
2023-05-11 | nvnflinger: fix Parcel serialization | Liam | |
2023-05-11 | nvnflinger: fix producer slot fence init | Liam | |
2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | Kelebek1 | |
2023-05-11 | Merge pull request #10132 from Kelebek1/fermi_blit2 | liamwhite | |
Allow Fermi blit accelerate to work without images in cache | |||
2023-05-11 | Merge pull request #10216 from Kelebek1/buffer_cache_region_checks | liamwhite | |
Swap order of checking/setting region modifications in the buffer_cache | |||
2023-05-11 | Allow Fermi blit accelerate to add src/dst to the cache if they don't exist ↵ | Kelebek1 | |
already. Use ScratchBuffers in the software blit path. | |||
2023-05-10 | Allow fully customisable controller hotkeys | grimkor | |