Age | Commit message (Collapse) | Author |
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texture_cache: Use pre-allocated heap buffer for texture swizzles
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yuzu: Automatically refresh device list
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<cstring> is needed for std::memcpy
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qt: prevent reentrant shutdown
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kernel: workaround static shared memory initialization
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time: add LockFreeAtomicType
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common: Add ScratchBuffer Class
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* don't automatically open the console on windows build of yuzu-cmd
* fix formatting
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qt: continue event loop during game close
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EmuThread: refactor
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resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
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externals: update Vulkan-Headers to v1.3.238 to fix -Werror=switch with system package
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Uses ScratchBuffer and avoids overwriting the command_headers buffer with the prefetch_command_list
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This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize
is redundant.
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kernel: add KHardwareTimer
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input_common: Cleanup project
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This allows for the creation of a non-interactive dialog overlay to display system messages.
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service: nfc: Silence ListDevices
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Use execlp instead of execl to avoid failure
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yuzu: Remember last selected directory
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