Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-04 | service/acc: Rename Unknown160 to InitializeApplicationInfoV2 | german77 | |
2021-11-04 | service: acc: Stub acc:u0 '160' | Morph | |
- Used by Animal Crossing: New Horizons v2.0.0 Since the name is currently unknown, '160' is used as a placeholder. | |||
2021-11-02 | svc: Correct WaitSynchronization num_handles param type | Morph | |
num_handles is a s32 | |||
2021-11-02 | Merge pull request #7262 from ↵ | bunnei | |
FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo ShaderCache: Order Phi Arguments from farthest away to nearest. | |||
2021-11-02 | Merge pull request #7265 from Morph1984/gl-rasterizer-unused-include | Mai M | |
gl_rasterizer: Remove unused includes | |||
2021-11-02 | general: Remove MakeResult helpers | Morph | |
This is made obsolete by the presence of implicit constructors. | |||
2021-11-02 | hle/result: Amend ResultVal documentation | Morph | |
This amends the documentation slightly to reflect the updated interface. | |||
2021-11-02 | hle/result: Reimplement ResultVal using Common::Expected | Morph | |
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this. This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library. | |||
2021-11-02 | common: Implement a subset of P0323 (std::expected) | Morph | |
This implementation is based on and is a subset of the proposed implementation of std::expected https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp | |||
2021-11-01 | Merge pull request #7227 from vonchenplus/fix_memory_leak_v2 | bunnei | |
Fix memory leak v2 | |||
2021-11-02 | Shader Cahe: Fix Phi Nodes on GLASM. | Fernando Sahmkow | |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | |
2021-10-31 | gl_rasterizer: Remove unused includes | Morph | |
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified. | |||
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | |
2021-10-31 | Merge pull request #7246 from german77/userimage | bunnei | |
profile_manager: Resize any image bigger than 256p | |||
2021-10-30 | Merge pull request #7201 from ameerj/spirv-depth-sampling | Fernando S | |
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages | |||
2021-10-30 | Merge pull request #6702 from lat9nq/disable-screensaver | bunnei | |
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver | |||
2021-10-29 | Merge pull request #7244 from Morph1984/application-lang-pt-br | bunnei | |
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage | |||
2021-10-30 | yuzu qt: Disable the screensaver with SDL2 | lat9nq | |
Disables the screen saver when a game boots using SDL2 so that it works on any supported platform. | |||
2021-10-29 | Merge pull request #7240 from Morph1984/resultval-remove-cv | bunnei | |
hle/result: Remove cv-qualifiers from Arg in MakeResult | |||
2021-10-29 | profile_manager: Resize any image bigger than 256p | german77 | |
2021-10-29 | Merge pull request #7241 from Morph1984/resultval-move-assignment | bunnei | |
hle/result: Add move assignment operator in ResultVal | |||
2021-10-28 | Merge pull request #7243 from lat9nq/nvdrv-warn | bunnei | |
gl_device: Force GLASM on NVIDIA drivers 495-496 | |||
2021-10-28 | CMakeLists: Document the /GT compile option | Morph | |
2021-10-28 | Merge pull request #7007 from FernandoS27/intel-options | Morph | |
Build System: Build with JCC Erratum Mitigation | |||
2021-10-28 | file_sys: control_metadata: Add BrazilianPortuguese | Morph | |
2021-10-28 | ns: language: Add BrazilianPortuguese to ApplicationLanguage | Morph | |
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages. | |||
2021-10-28 | Merge pull request #7223 from Moonlacer/geometry_property_removal | Ameer J | |
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI | |||
2021-10-28 | gl_device: Force GLASM on NVIDIA drivers 495-496 | lat9nq | |
GLSL shaders currently do not render correctly on the recent NVIDIA drivers. This adds a check that forces assembly shaders for these drivers since they seem unaffected and adds a warning informing of the decision. Developers can disable the check by enabling graphics debugging. | |||
2021-10-28 | hle/result: Declare copy/move constructor/assignment as noexcept | Morph | |
While we're at it, we can also declare these copy/move constructor/assignment as noexcept. | |||
2021-10-28 | hle/result: Add move assignment operator in ResultVal | Morph | |
ResultVal was missing a move assignment operator, add it. | |||
2021-10-28 | hle/result: Remove cv-qualifiers from Arg in MakeResult | Morph | |
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument. | |||
2021-10-26 | Merge pull request #7186 from MightyCreak/fix-crash-configure-window | Ameer J | |
ui: fix crash when closing configure window | |||
2021-10-27 | Fix dangling kernel objects when exiting | Feng Chen | |
2021-10-27 | Revert PR7009 | Feng Chen | |
2021-10-27 | Fix memory leak | Feng Chen | |
2021-10-25 | Geometry property removal and rewording | Moonlacer | |
2021-10-25 | Merge pull request #7193 from FernandoS27/idle | Morph | |
SVC: Implement svcInfo:IdleTickCount | |||
2021-10-24 | Merge pull request #7218 from bylaws/aswdqdsam | Ameer J | |
Fixup channel submit IOCTL syncpoint parameters | |||
2021-10-24 | Merge pull request #7222 from FernandoS27/fix-indixed-textures-again | Ameer J | |
TexturePass: Fix clamping of images as this allowed negative indices. | |||
2021-10-24 | TexturePass: Fix clamping of images as this allowed negative indices. | Fernando Sahmkow | |
2021-10-24 | Fixed ARM_Dynamic_64 Step | Andrew Strelsky | |
2021-10-24 | Merge pull request #7206 from vonchenplus/fix_vulkan_viewport_issue | Fernando S | |
Vulkan Rasterizer: Fix viewport issue | |||
2021-10-24 | Fixup channel submit IOCTL syncpoint parameters | Billy Laws | |
The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. | |||
2021-10-23 | Merge pull request #7070 from FernandoS27/want-you-bad | Ameer J | |
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan. | |||
2021-10-23 | Vulran Rasterizer: address feedback. | Fernando Sahmkow | |
2021-10-23 | Revert "input_common: Fix data race on GC implementation" | Fernando S | |
2021-10-23 | Merge pull request #6515 from german77/gc_thread_safe | Fernando S | |
input_common: Fix data race on GC implementation | |||
2021-10-22 | Fix vulkan viewport issue | Feng Chen | |
2021-10-20 | common/alignment: Fix VS2022 compilation | ameerj | |
VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving. |