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2018-03-22video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei
2018-03-22gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei
2018-03-22gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.bunnei
2018-03-22gpu: Expose Maxwell3D engine.bunnei
2018-03-22maxwell_3d: Add some format decodings and string helper functions.bunnei
2018-03-22renderer: Create rasterizer and cleanup.bunnei
2018-03-21Merge pull request #258 from Subv/gpu_attribsbunnei
GPU: Added vertex attrib format and triangle topology registers
2018-03-21CMake: Set EMU_ARCH_BITS in CMakeLists.txtN00byKing
2018-03-21GPU: Added vertex attribute format registers.Subv
2018-03-21Service/vi: convert services to modulemailwl
2018-03-20GPU: Added registers for the number of vertices to render.Subv
2018-03-20Merge pull request #254 from bunnei/port-citra-rendererbunnei
Port Citra OpenGL rasterizer code
2018-03-20Service: add fatal:u, fatal:p servicesmailwl
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei
2018-03-19Merge pull request #253 from Subv/rt_depthMat M
GPU: Added registers for color and Z buffers.
2018-03-19renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei
2018-03-19renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei
2018-03-19gl_resource_manager: Sync latest version with Citra.bunnei
2018-03-19renderer_gl: Port over gl_stream_buffer module from Citra.bunnei
2018-03-19gl_state: Sync latest version with Citra.bunnei
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv
2018-03-19Clang FixesN00byKing
2018-03-19oopsN00byKing
2018-03-19More Warning cleanupsN00byKing
2018-03-19Clean Warnings (?)N00byKing
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18Merge pull request #193 from N00byKing/3184_2_robotic_boogaloobunnei
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18Merge pull request #250 from bunnei/buffer-dequeue-waitbunnei
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-03-18hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei
2018-03-18hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei
2018-03-18hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei
2018-03-18thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18GPU: Handle writes to the CB_DATA method.Subv
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method ↵Subv
parameters.
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv
2018-03-17GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv
2018-03-17GPU: Store shader constbuffer bindings in the GPU state.Subv
2018-03-17GPU: Corrected some register offsets and removed superfluous macro registers.Subv
2018-03-17GPU: Make the SetShader macro call do the same as the real macro's code.Subv
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17Merge pull request #242 from Subv/set_shaderbunnei
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-16GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv