Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-21 | GPU: Implement the A2BGR10 texture format. | Subv | |
2018-04-21 | Merge pull request #377 from adityaruplaha/sdl2-fullscreen | bunnei | |
SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607) | |||
2018-04-21 | SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607) | adityaruplaha | |
2018-04-21 | Merge pull request #376 from bunnei/shader-decoder | bunnei | |
Shader opcode decoding | |||
2018-04-20 | Merge pull request #375 from lioncash/header | bunnei | |
opengl: Remove unnecessary header inclusions | |||
2018-04-20 | gl_shader_decompiler: Skip RRO instruction. | bunnei | |
2018-04-20 | gl_shader_decompiler: Cleanup error logging. | bunnei | |
2018-04-20 | shader_bytecode: Add several more instruction decodings. | bunnei | |
2018-04-20 | shader_bytecode: Decode instructions based on bit strings. | bunnei | |
2018-04-20 | Merge pull request #369 from Subv/shader_instr2 | bunnei | |
ShaderGen: Implemented fsetp/kil and predicated instruction execution. | |||
2018-04-20 | Merge pull request #374 from lioncash/noexcept | bunnei | |
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators | |||
2018-04-20 | Merge pull request #373 from lioncash/enum2 | bunnei | |
gl_rasterizer_cache: Make MatchFlags an enum class | |||
2018-04-20 | ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. | Subv | |
2018-04-20 | ShaderGen: Implemented predicated instruction execution. | Subv | |
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp. | |||
2018-04-20 | ShaderGen: Implemented the fsetp instruction. | Subv | |
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id. These predicate variables are initialized to false on shader startup and are set via the fsetp instructions. TODO: * Not all the comparison types are implemented. * Only the single-predicate version is implemented. | |||
2018-04-20 | Merge pull request #372 from lioncash/enum | bunnei | |
resource_limit: Make ResourceTypes an enum class | |||
2018-04-20 | opengl: Remove unnecessary header inclusions | Lioncash | |
2018-04-20 | gl_resource_manager: Add missing noexcept specifiers to move constructors ↵ | Lioncash | |
and assignment operators Standard library containers may use std::move_if_noexcept to perform move operations. If a move cannot be performed under these circumstances, then a copy is attempted. Given we only intend for these types to be move-only this can be somewhat problematic. By defining these to be noexcept we prevent cases where copies may be attempted. | |||
2018-04-20 | gl_rasterizer_cache: Make MatchFlags an enum class | Lioncash | |
Prevents implicit conversions and scope pollution. | |||
2018-04-20 | core: Relocate g_service_manager to the System class | Lioncash | |
Converts the service manager from a global into an instance-based variable. | |||
2018-04-20 | resource_limit: Make ResourceTypes an enum class | Lioncash | |
Prevents enum identifiers from leaking into the surrounding scope. | |||
2018-04-20 | Merge pull request #340 from mailwl/vi-update | bunnei | |
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output | |||
2018-04-20 | ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). | Subv | |
2018-04-20 | ShaderGen: Ignore the 'sched' instruction when generating shaders. | Subv | |
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions). | |||
2018-04-20 | Merge pull request #367 from lioncash/clamp | bunnei | |
math_util: Remove the Clamp() function | |||
2018-04-20 | Merge pull request #361 from lioncash/common | bunnei | |
common_types: Minor changes | |||
2018-04-20 | math_util: Remove the Clamp() function | Lioncash | |
C++17 adds clamp() to the standard library, so we can remove ours in favor of it. | |||
2018-04-20 | Merge pull request #360 from lioncash/namespaces | bunnei | |
service: Use nested namespace specifiers where applicable | |||
2018-04-20 | Merge pull request #364 from lioncash/thread-local | bunnei | |
common/thread: Remove unnecessary feature checking for thread_local | |||
2018-04-20 | Merge pull request #362 from lioncash/snprintf | bunnei | |
common_funcs: Remove check for VS versions that we don't even support | |||
2018-04-20 | Merge pull request #363 from lioncash/array-size | bunnei | |
common_funcs: Remove ARRAY_SIZE macro | |||
2018-04-20 | Merge pull request #366 from lioncash/vec | bunnei | |
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4] | |||
2018-04-20 | Merge pull request #365 from lioncash/codeblock | bunnei | |
common: Remove code_block.h | |||
2018-04-19 | vector_math: Remove AsArray() and Write() functions from Vec[2,3,4] | Lioncash | |
These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators). | |||
2018-04-19 | common: Remove code_block.h | Lioncash | |
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so this header isn't necessary any more. | |||
2018-04-19 | common/thread: Remove unnecessary feature checking for thread_local | Lioncash | |
Every compiler we require already supports it. | |||
2018-04-19 | common_funcs: Remove ARRAY_SIZE macro | Lioncash | |
C++17 has non-member size() which we can just call where necessary. | |||
2018-04-19 | common_funcs: Remove check for VS versions that we don't even support | Lioncash | |
We don't support any VS versions that don't already have snprintf in the standard library implementation. | |||
2018-04-19 | common_types: Convert typedefs to using aliases | Lioncash | |
May as well while we're making changes to this file. | |||
2018-04-19 | common_types: Remove unnecessary check for whether or not__func__ is defined | Lioncash | |
VS has supported this for quite a while. | |||
2018-04-19 | service: Use nested namespace specifiers where applicable | Lioncash | |
Tidies up namespace declarations | |||
2018-04-19 | Merge pull request #357 from lioncash/guard | bunnei | |
renderer_opengl: Add missing header guards | |||
2018-04-19 | Merge pull request #358 from lioncash/explicit | bunnei | |
disk_filesystem: Minor changes | |||
2018-04-19 | vi: Remove redundant initializers in the constructors | Lioncash | |
2018-04-19 | disk_filesystem: Remove unused total_entries_in_directory member from ↵ | Lioncash | |
Disk_Directory | |||
2018-04-19 | disk_filesystem: Remove redundant initializer in Disk_Directory's constructor | Lioncash | |
2018-04-19 | disk_filesystem: Make constructors explicit where applicable | Lioncash | |
2018-04-19 | renderer_opengl: Add missing header guards | Lioncash | |
2018-04-19 | Merge pull request #356 from lioncash/shader | bunnei | |
glsl_shader_decompiler: Minor API changes to ShaderWriter | |||
2018-04-19 | Merge pull request #355 from Subv/shader_instr | bunnei | |
ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i |