Age | Commit message (Collapse) | Author |
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video_core: Eliminate the g_renderer global variable
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gl_rasterizer: Fix glVertexAttribFormat for integers
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service: Add arp services
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core/crypto: Minor changes
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Adds the basic skeleton of the arp services based off the information
provided by Switch Brew.
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These don't do anything within .cpp files (we don't include cpp files,
so...)
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well-defined behavior
These functions should only be given trivially-copyable types.
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This function doesn't directly depend on class state, so it can be
hidden entirely from the interface in the cpp file.
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This doesn't modify member state, so it can be made const.
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The benefit of std::string_view comes from the idea of avoiding copies
(essentially acting as a non-owning view), however if we're just going
to copy into a local variable immediately, there's not much benefit
gained here.
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XCI and Encrypted NCA Support
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gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
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This lets us indent the majority of the code and places the error case
first.
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SetShaderUniformBlockBinding()
Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
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All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
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We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
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video_core: Remove unimplemented Start() function prototype
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memory: Remove unused GetSpecialHandlers() function
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kernel/process: Use accessors instead of class members for referencing segment array
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kernel/thread: Fix potential crashes introduced in 26de4bb5
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26de4bb521b1ace7af76eff4f6956cb23ac0d58c
This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
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gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
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segment array
Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
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This is just unused code, so we may as well get rid of it.
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core/memory: Get rid of 3DS leftovers
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Given this has no definition, we can just remove it entirely.
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This variable was being incremented, but we were never actually using
it.
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member function
This function doesn't modify class state, so it can be made const.
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Removes leftover code from citra that isn't needed.
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IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
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sink_details: std::move std::function instances
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service: Add migration services
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math_util: Always initialize members of Rectangle
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video_core: Make global EmuWindow instance part of the base renderer …
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kernel: Move object class to its own source files
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kernel/thread: Minor changes
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input_common: minor changes
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yuzu: Use Qt 5 signal/slots where applicable
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kernel/vm_manager: Minor changes
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vfs_vector: Minor changes
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gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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Makes the signal/slot connections type-safe instead of string-based.
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Avoids unnecessary atomic reference count increments and decrements
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hw: Remove unused files
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gl_state: Make texture_units a std::array
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