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2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv
2018-06-30GLCache: Specify the component type along the texture type in the format tuple.Subv
2018-06-29Merge pull request #595 from bunnei/raster-cachebunnei
Rewrite the OpenGL rasterizer cache
2018-06-29gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.bunnei
2018-06-27Merge pull request #588 from mailwl/hwopusbunnei
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-27gl_shader_decompiler: Add a return path for unknown instructions.bunnei
2018-06-27gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei
gl_rasterizer_cache: Improved cache management based on Citra's implementation. gl_surface_cache: Add some docstrings.
2018-06-27gl_rasterizer_cache: Various fixes for ASTC handling.bunnei
2018-06-27gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.bunnei
2018-06-27maxwell_3d: Add a struct for RenderTargetConfig.bunnei
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei
2018-06-27gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei
2018-06-27gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei
2018-06-27gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei
2018-06-27gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush ↵bunnei
surfaces.
2018-06-26gl_rasterizer: Workaround for when exceeding max UBO size.bunnei
2018-06-26Merge pull request #593 from bunnei/fix-swizzlebunnei
gl_state: Fix state management for texture swizzle.
2018-06-26Merge pull request #592 from bunnei/cleanup-gl-statebunnei
gl_state: Remove unused state management from 3DS.
2018-06-26gl_state: Fix state management for texture swizzle.bunnei
2018-06-26gl_state: Remove unused state management from 3DS.bunnei
2018-06-26gl_rasterizer_cache: Fix inverted B5G6R5 format.bunnei
2018-06-26yuzu: Remove SSBOs check from Qt frontend.bunnei
2018-06-26Merge pull request #554 from Subv/constbuffer_ubobunnei
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26Merge pull request #589 from mailwl/fix-crashbunnei
Fix crash at exit
2018-06-25Fix crash at exitmailwl
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl
2018-06-23Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ↵David
(#583) * Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-22Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes ↵David
properly (#580) * Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22Merge pull request #579 from SciresM/masterbunnei
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22IPC: skip empty buffer writemailwl
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22Kernel/Arbiters: Fix casts, cleanup comments/magic numbersMichael Scire
2018-06-21Add additional missing format.Michael Scire
2018-06-21Run clang-format on PR.Michael Scire
2018-06-21Merge pull request #577 from mailwl/audren-updatebunnei
Service/Audio: update audren:u service
2018-06-21Kernel/Arbiters: HLE is atomic, adjust code to reflect that.Michael Scire
2018-06-21Add support for decrypted NCA files (#567)Zach Hilman
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
2018-06-21Kernel/Arbiters: Initialize arb_wait_address in thread struct.Michael Scire
2018-06-21Kernel/Arbiters: Clear WaitAddress in SignalToAddressMichael Scire
2018-06-21Kernel/Arbiters: Mostly implement SignalToAddressMichael Scire
2018-06-21Kernel/Arbiters: Implement WaitForAddressMichael Scire
2018-06-21Service/Audio: update audren:u servicemailwl
2018-06-21Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.Michael Scire
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-18Merge pull request #574 from Subv/shader_abs_negbunnei
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18Merge pull request #561 from DarkLordZach/fix-odyssey-input-crashbunnei
Avoid initializing single-joycon layouts with handheld controller
2018-06-18GPU: Perform negation after absolute value in the float shader instructions.Subv
2018-06-18GPU: Don't mark uniform buffers and registers as used for instructions which ↵Subv
don't have them. Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
2018-06-18Merge pull request #570 from bunnei/astcbunnei
gl_rasterizer: Implement texture format ASTC_2D_4X4.