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2020-12-04nim: Stub IsLargeResourceAvailableMorph
- Used by Immortals Fenyx Rising
2020-12-04Merge pull request #5064 from lioncash/node-shadowbunnei
node: Eliminate variable shadowing
2020-12-03Merge pull request #5061 from lioncash/pessimizingbunnei
vp9/vic: Resolve pessimizing moves
2020-12-03Merge pull request #4996 from bunnei/use-4jitsbunnei
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03node: Mark member functions as [[nodiscard]] where applicableLioncash
Prevents logic bugs from accidentally ignoring the return value.
2020-12-03node: Eliminate variable shadowingLioncash
2020-12-03vp9/vic: Resolve pessimizing movesLioncash
Removes the usage of moves that don't result in behavior different from a copy, or otherwise would prevent copy elision from occurring.
2020-12-03mouse_poller: Remove unused includesLioncash
2020-12-03mouse_input: Invert conditional in UpdateYuzuSettings()Lioncash
Allows the struct to be constructed in place.
2020-12-03mouse_input: Remove two casts and amend some formattingLioncash
Removes the use of two static casts and improves the readability of some vectors slightly.
2020-12-03mouse_input: Resolve a -Wdocumentation warningLioncash
2020-12-03mouse_input: Remove unused includesLioncash
2020-12-02Merge pull request #5000 from lioncash/audio-errorbunnei
audio_core: Make shadowing and unused parameters errors
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash
Moves the audio code closer to enabling warnings as errors in general.
2020-12-02Merge pull request #5002 from ameerj/nvdec-frameskipbunnei
nvdec: Queue and display all decoded frames, cleanup decoders
2020-12-01Merge pull request #4937 from german77/multiUDPbunnei
InputCommon: Add multiple udp server support
2020-12-01Merge pull request #5047 from german77/MouseInputLC
InputCommon: Fix implicit conversion in mouse input
2020-11-30Fix implicit conversion in mouse inputgerman
2020-11-30Merge pull request #5013 from ReinUsesLisp/vk-early-zbunnei
vk_shader_decompiler: Implement force early fragment tests
2020-11-30Disable web applet and warning when compiling for Linux on CIlat9nq
yuzu's web applet does not or barely reacts to user input while open in Linux. It can be closed via 'Exit Web Applet' on the menubar, however if yuzu is in fullscreen, this is effectively a softlock as the menubar cannot be accessed. This disables building yuzu with the web applet on the Linux CI target. In addition, this disables the QMessageBox warning about not having compiled yuzu with the web applet.
2020-11-29Merge pull request #4939 from german77/MouseInputbunnei
InputCommon: Implement full mouse support
2020-11-29Merge pull request #5005 from ReinUsesLisp/div-ceilbunnei
common: Add Common::DivCeil and Common::DivCeilLog2
2020-11-29kernel: scheduler: Minor cleanup to remove duplicated code.bunnei
2020-11-29kernel: time_manager: Protect access with a mutex.bunnei
2020-11-29common: fiber: Use VirtualBuffer for stack memory.bunnei
- This will be aligned by default, and helps memory usage.
2020-11-29hle: kernel: thread: Remove unused "Running" state.bunnei
2020-11-29core: arm: Implement InvalidateCacheRange for CPU cache invalidation.bunnei
2020-11-29hle: kernel: time_manager: Avoid a crash on process exit.bunnei
2020-11-29hle: kernel: AddressArbiter: Remove unused code.bunnei
2020-11-29hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.bunnei
2020-11-29common: fiber: Use boost::context instead of native fibers on Windows.bunnei
2020-11-29hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.bunnei
2020-11-28Merge pull request #4998 from Morph1984/bioshock-patchbunnei
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28Add missing types to NpadCommunicationModegerman
2020-11-28Merge pull request #5021 from german77/StubCommunicationModebunnei
HID: Stub set and get NpadCommunicationMode
2020-11-28audio_core: Remove temp_mix_bufferChloe Marcec
It's unused and doesn't need to be initialized
2020-11-27Merge pull request #5015 from comex/xx-sign-comparebunnei
tests: Fix warning about comparison between signed and unsigned
2020-11-27Merge pull request #5011 from lioncash/file-str2bunnei
core: Reduce string copies in GetGameFileFromPath()
2020-11-27Merge pull request #5014 from comex/xx-invalid-offsetofLC
CMakeLists: disable -Winvalid-offsetof
2020-11-27CMakeLists: disable -Winvalid-offsetofcomex
This Clang warning complains when offsetof is used on a non-standard-layout type (i.e. any class using various C++ features), even though it works fine (and is not undefined behavior as of C++17).
2020-11-27tests: Fix warning about comparison between signed and unsignedcomex
2020-11-27core: Eliminate remaining usages of the global system instanceLioncash
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
2020-11-27savedata_factory: Eliminate usage of the global system instanceLioncash
Now there's only two meaningful instances left in core.
2020-11-27Merge pull request #5018 from lioncash/service-globalRodrigo Locatti
service: Eliminate usages of the global system instance
2020-11-26Stub set and get NpadCommunicationModegerman
2020-11-26service: Eliminate usages of the global system instanceLioncash
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-26codec: Fix `pragma GCC diagnostic pop` missing corresponding pushcomex
2020-11-26vk_shader_decompiler: Implement force early fragment testsReinUsesLisp
Force early fragment tests when the 3D method is enabled. The established pipeline cache takes care of recompiling if needed. This is implemented only on Vulkan to avoid invalidating the shader cache on OpenGL.
2020-11-26core: Reduce string copies in GetGameFileFromPath()Lioncash
Eliminates some minor string churn where applicable. Also eliminates an unnecessary vector copy.
2020-11-26Limit queue size to 10 framesameerj
Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.