Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-17 | Merge pull request #2726 from lioncash/access | Rodrigo Locatti | |
core: Remove CurrentArmInterface() global accessor | |||
2019-07-16 | Merge pull request #2565 from ReinUsesLisp/track-indirect | Fernando Sahmkow | |
shader/track: Track indirect buffers | |||
2019-07-15 | Merge pull request #2695 from ReinUsesLisp/layer-viewport | Fernando Sahmkow | |
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | |||
2019-07-14 | Merge pull request #2705 from FernandoS27/tex-cache-fixes | bunnei | |
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter | |||
2019-07-14 | shader: Allow tracking of indirect buffers without variable offset | ReinUsesLisp | |
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation. | |||
2019-07-14 | Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache | bunnei | |
buffer_cache: Implement a generic buffer cache and its OpenGL backend | |||
2019-07-14 | Texture_Cache: Address Feedback | Fernando Sahmkow | |
2019-07-14 | Texture_Cache: Remove some unprecise fallback case and clang format | Fernando Sahmkow | |
2019-07-14 | Texture_Cache: Force Framebuffer reset if an active render target is ↵ | Fernando Sahmkow | |
unregistered. | |||
2019-07-14 | GPU: Add a microprofile for macro interpreter | Fernando Sahmkow | |
2019-07-14 | GL_State: Add a microprofile timer to OpenGL state. | Fernando Sahmkow | |
2019-07-14 | Gl_Texture_Cache: Measure Buffer Copy Times | Fernando Sahmkow | |
2019-07-14 | Texture_Cache: Correct Linear Structural Match. | Fernando Sahmkow | |
2019-07-14 | Merge pull request #2690 from SciresM/physmem_fixes | Fernando Sahmkow | |
Implement MapPhysicalMemory/UnmapPhysicalMemory | |||
2019-07-14 | Merge pull request #2692 from ReinUsesLisp/tlds-f16 | Fernando Sahmkow | |
shader/texture: Add F16 support for TLDS | |||
2019-07-12 | core: Remove CurrentArmInterface() global accessor | Lioncash | |
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state. | |||
2019-07-13 | Clang format | David Marcec | |
2019-07-13 | Addressed issues | David Marcec | |
2019-07-13 | "AudioRenderer" thread should have a unique name | David Marcec | |
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number. | |||
2019-07-11 | Remove unicorn mappings/unmappings | Michael Scire | |
2019-07-11 | Merge pull request #2609 from FernandoS27/new-scan | bunnei | |
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC | |||
2019-07-11 | gl_shader_decompiler: Fix gl_PointSize redeclaration | ReinUsesLisp | |
2019-07-11 | Merge pull request #2717 from SciresM/unmirror_memory | bunnei | |
Restore memory perms on svcUnmapMemory/UnloadNro | |||
2019-07-11 | Merge pull request #2723 from lioncash/mem | bunnei | |
core/arm: Remove obsolete Unicorn memory mapping | |||
2019-07-11 | service/am: Implement IsAutoSleepDisabled | Lioncash | |
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function. | |||
2019-07-11 | service/am: Implement SetAutoSleepDisabled | Lioncash | |
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware. | |||
2019-07-11 | yuzu: Remove setting for using Unicorn | Lioncash | |
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow. | |||
2019-07-11 | core/arm: Remove obsolete Unicorn memory mapping | Lioncash | |
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface. | |||
2019-07-11 | Restore memory perms on svcUnmapMemory/UnloadNro | Michael Scire | |
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances. | |||
2019-07-11 | gl_shader_decompiler: Fix conditional usage of ↵ | ReinUsesLisp | |
GL_ARB_shader_viewport_layer_array | |||
2019-07-10 | Merge pull request #2697 from lioncash/doc | bunnei | |
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers() | |||
2019-07-10 | Merge pull request #2686 from ReinUsesLisp/vk-scheduler | bunnei | |
vk_scheduler: Drop execution context in favor of views | |||
2019-07-10 | Merge pull request #2700 from ogniK5377/GetFriendList | bunnei | |
IFriendService::GetFriendList | |||
2019-07-10 | Merge pull request #2611 from DarkLordZach/pm-info-cmd | bunnei | |
pm: Implement various pm commands for finding process and title IDs | |||
2019-07-10 | Merge pull request #2650 from DarkLordZach/mii-iface-ver | bunnei | |
mii: Implement IDatabaseService SetInterfaceVersion | |||
2019-07-10 | Merge pull request #2691 from lioncash/override | bunnei | |
video_core: Add missing override specifiers | |||
2019-07-09 | shader_ir: Add comments on missing instruction. | Fernando Sahmkow | |
Also shows Nvidia's address space on comments. | |||
2019-07-09 | prefer system reference over global accessor | Michael Scire | |
2019-07-09 | shader_ir: limit explorastion to best known program size. | Fernando Sahmkow | |
2019-07-09 | control_flow: Correct block breaking algorithm. | Fernando Sahmkow | |
2019-07-09 | control_flow: Assert shaders bigger than limit. | Fernando Sahmkow | |
2019-07-09 | control_flow: Address feedback. | Fernando Sahmkow | |
2019-07-09 | shader_ir: Correct parsing of scheduling instructions and correct sizing | Fernando Sahmkow | |
2019-07-09 | shader_ir: Correct max sizing | Fernando Sahmkow | |
2019-07-09 | shader_ir: Remove unnecessary constructors and use optional for ScanFlow result | Fernando Sahmkow | |
2019-07-09 | shader_ir: Corrections, documenting and asserting control_flow | Fernando Sahmkow | |
2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | |
2019-07-09 | shader_ir: Decompile Flow Stack | Fernando Sahmkow | |
2019-07-09 | shader_ir: propagate shader size to the IR | Fernando Sahmkow | |
2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | |