| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-13 | Merge pull request #3631 from ReinUsesLisp/more-astc | Mat M | |
| texture/astc: More small ASTC optimizations | |||
| 2020-04-13 | Merge pull request #3619 from ReinUsesLisp/i2i | Mat M | |
| shader/conversion: Implement I2I sign extension, saturation and selection | |||
| 2020-04-13 | Merge pull request #3627 from ReinUsesLisp/layered-view | Mat M | |
| gl_texture_cache: Attach view instead of base texture for layered attchments | |||
| 2020-04-13 | Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing | Mat M | |
| gl_shader_decompiler: Improve generated code in HMergeH* | |||
| 2020-04-13 | Merge pull request #3633 from ReinUsesLisp/clean-texdec | Mat M | |
| shader/texture: Remove type mismatches management from shader decoder | |||
| 2020-04-12 | gl_shader_decompiler: Implement merges with bitfieldInsert | ReinUsesLisp | |
| This also fixes Turing issues but it avoids doing more bitcasts. This should improve the generated code while also avoiding more points where compilers can flush floats. | |||
| 2020-04-12 | Merge pull request #3606 from ReinUsesLisp/nvflinger | bunnei | |
| service/vi: Partially implement BufferQueue disconnect | |||
| 2020-04-12 | Merge pull request #3578 from ReinUsesLisp/vmnmx | Fernando Sahmkow | |
| shader/video: Partially implement VMNMX | |||
| 2020-04-12 | Merge pull request #3644 from ReinUsesLisp/msaa | Mat M | |
| video_core: Add MSAA registers in 3D engine and TIC | |||
| 2020-04-12 | gl_shader_decompiler: Improve generated code in HMergeH* | ReinUsesLisp | |
| Avoiding bitwise expressions, this fixes Turing issues in shaders using half float merges that affected several games. | |||
| 2020-04-12 | shader/video: Partially implement VMNMX | ReinUsesLisp | |
| Implements the common usages for VMNMX. Inputs with a different size than 32 bits are not supported and sign mismatches aren't supported either. VMNMX works as follows: It grabs Ra and Rb and applies a maximum/minimum on them (this is defined by .MX), having in mind the input sign. This result can then be saturated. After the intermediate result is calculated, it applies another operation on it using Rc. These operations are merges, accumulations or another min/max pass. This instruction allows to implement with a more flexible approach GCN's min3 and max3 instructions (for instance). | |||
| 2020-04-12 | video_core: Add MSAA registers in 3D engine and TIC | ReinUsesLisp | |
| This adds the registers used for multisampling. It doesn't implement anything for now. | |||
| 2020-04-11 | Merge pull request #3635 from FernandoS27/buffer-free | Rodrigo Locatti | |
| Buffer queue: Correct behavior of free buffer. | |||
| 2020-04-11 | Merge pull request #3611 from FearlessTobi/port-4956 | bunnei | |
| Port citra-emu/citra#4956: "Fixes to game list sorting" | |||
| 2020-04-10 | Merge pull request #3594 from ReinUsesLisp/vk-instance | bunnei | |
| yuzu: Drop SDL2 and Qt frontend Vulkan requirements | |||
| 2020-04-10 | Buffer queue: Correct behavior of free buffer. | Fernando Sahmkow | |
| This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior. | |||
| 2020-04-10 | Merge pull request #3607 from FearlessTobi/input-kms | bunnei | |
| yuzu/configuration: Fix input profiles and a wrong assert | |||
| 2020-04-10 | service/vi: Partially implement BufferQueue disconnect | ReinUsesLisp | |
| 2020-04-10 | shader/texture: Remove type mismatches management from shader decoder | ReinUsesLisp | |
| Since commit e22816a5bb we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit. | |||
| 2020-04-09 | Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam | Fernando Sahmkow | |
| qt/bootmanager: Remove unnecessary glBindFramebuffer | |||
| 2020-04-09 | Merge pull request #3622 from ReinUsesLisp/srgb-texture-border | Fernando Sahmkow | |
| video_core/texture: Use a LUT to convert sRGB texture borders | |||
| 2020-04-09 | astc: Hard code bit depth changes to 8 and use fast replicate | ReinUsesLisp | |
| 2020-04-09 | Merge pull request #3610 from FernandoS27/gpu-caches | Rodrigo Locatti | |
| Refactor all the GPU Caches to use VAddr for cache addressing | |||
| 2020-04-09 | astc: Use boost's static_vector to avoid heap allocations | ReinUsesLisp | |
| 2020-04-09 | astc: Implement a fast precompiled alternative for Replicate | ReinUsesLisp | |
| 2020-04-09 | astc: Move Replicate to a constexpr LUT when possible | ReinUsesLisp | |
| 2020-04-09 | astc: Make InputBitStream constexpr | ReinUsesLisp | |
| 2020-04-09 | astc: OutputBitStream style changes and make it constexpr | ReinUsesLisp | |
| 2020-04-09 | Merge pull request #3601 from ReinUsesLisp/some-shader-encodings | bunnei | |
| video_core/shader: Add some instruction and S2R encodings | |||
| 2020-04-08 | gl_texture_cache: Attach view instead of base texture for layered attachments | ReinUsesLisp | |
| This way we are not ignoring the base layer of the current texture. | |||
| 2020-04-08 | VkRasterizer: Eliminate Legacy code. | Fernando Sahmkow | |
| 2020-04-08 | Memory: Correct GCC errors. | Fernando Sahmkow | |
| 2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | |
| 2020-04-08 | GPUMemoryManager: Improve safety of memory reads. | Fernando Sahmkow | |
| 2020-04-08 | Place SL and SR in the right most column. | Kewlan | |
| 2020-04-07 | Merge pull request #3572 from FearlessTobi/port-5127 | bunnei | |
| Port citra-emu/citra#5127: "common: Port some changes from dolphin" | |||
| 2020-04-07 | qt/bootmanager: Remove unnecessary glBindFramebuffer | ReinUsesLisp | |
| Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures. | |||
| 2020-04-07 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | |
| 2020-04-07 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | |
| This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit. | |||
| 2020-04-07 | Merge pull request #3621 from SilverBeamx/fullnamefix | Zach Hilman | |
| Log version and about section version fix | |||
| 2020-04-07 | Addressed feedback: switched to snake case and fixed clang-format errors | SilverBeamx | |
| 2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
| Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
| 2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary ↵ | SilverBeamx | |
| strings via the supplied title format | |||
| 2020-04-07 | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | |
| Create Vulkan instances and surfaces from the Vulkan backend. | |||
| 2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
| shader: implement SULD.D bits32/64 | |||
| 2020-04-07 | address nit. | Nguyen Dac Nam | |
| 2020-04-07 | renderer_vulkan: Query device names from the backend | ReinUsesLisp | |
| 2020-04-07 | common/dynamic_library: Import and adapt helper from Dolphin | ReinUsesLisp | |
| 2020-04-07 | shader/conversion: Implement I2I sign extension, saturation and selection | ReinUsesLisp | |
| Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet. | |||
| 2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
| Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
