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2021-05-20Revert "WORKAROUND: temp. disable session resource limits while we work out ↵bunnei
issues" This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
2021-05-20Merge pull request #6320 from Morph1984/get-pidbunnei
hle_ipc: Add a getter for PID
2021-05-20Merge pull request #6321 from lat9nq/per-game-cpubunnei
configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20configure_cpu: Simplify UpdateGrouplat9nq
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19Merge pull request #6297 from lioncash/common-convbunnei
parent_of_member: Make sign conversion explicit in OffsetOfImpl()
2021-05-19Merge pull request #6310 from german77/nanMotionbunnei
input_common: Sanitize motion data
2021-05-19configuration_shared: Drop unused function and template anotherlat9nq
Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox variants of SetPerGameSetting into a template. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-18Merge pull request #6317 from ameerj/fps-fixbunnei
perf_stats: Rework FPS counter to be more accurate
2021-05-18KTransferMemory: Return size instead of size * PageSize in GetSize()Morph
size is already the size in bytes. We do not need to multiply it by the page size
2021-05-17Merge pull request #6322 from ameerj/fast-null-bufferbunnei
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
2021-05-17general: Demote custom_rtc to regular settinglat9nq
2021-05-17Merge pull request #6328 from Morph1984/enforce-c4715Mat M
CMakeLists: Enforce C4715 on MSVC
2021-05-17CMakeLists: Enforce C4715 on MSVCMorph
This is similar to -Werror=return-type
2021-05-16configure_debug: FIx duplicate labelsMorph
Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16yuzu/main: Fix version info in logging and about dialogMorph
2021-05-16Merge pull request #6319 from Morph1984/no-install-basebunnei
main: Prevent installing base titles into NAND
2021-05-16buffer_cache: Ensure null buffers cannot take the fast uniform bind pathameerj
Fixes a crash in New Pokemon Snap
2021-05-16Merge pull request #6284 from ameerj/shantae-fixbunnei
nvflinger: Create layers when they are queried but not found
2021-05-16Merge pull request #6296 from lioncash/shadow-errorbunnei
core: Make variable shadowing a compile-time error
2021-05-16Merge pull request #6307 from Morph1984/fix-response-push-sizebunnei
nifm, ssl: Fix incorrect response sizes
2021-05-16main: Prevent installing base titles into NANDMorph
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16hle_ipc: unsigned -> u32Morph
This is more concise and consistent with the rest of the codebase.
2021-05-16hle_ipc: Add a getter for PIDMorph
2021-05-16core: Make variable shadowing a compile-time errorLioncash
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
2021-05-15Merge pull request #6316 from ameerj/title-fixbunnei
main: Add running title's version to window name on EA/mainline
2021-05-16configuration: Add CPU tab to game propertieslat9nq
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
2021-05-15Merge pull request #6299 from bunnei/ipc-improvementsbunnei
Various improvements to IPC and session management
2021-05-15Merge pull request #6289 from ameerj/oob-blitbunnei
texture_cache: Handle out of bound texture blits
2021-05-16nifm, ssl: Fix incorrect response sizesMorph
2021-05-15configuration: Simplify applying per-game settingslat9nq
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
2021-05-15configuration_shared: Add some commentslat9nq
Monke brain can't remember what all of these does a year later.
2021-05-15general: Make CPU accuracy and related a Settings::Settinglat9nq
Required to make CPU accuracy and unsafe settings available to use as a per-game setting.
2021-05-15perf_stats: Rework FPS counter to be more accurateameerj
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15main: Add title's version to window name on EA/mainlineameerj
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15input_common: Implement SDL motiongerman77
2021-05-13input_common: Sanitize motion datagerman77
2021-05-12Merge pull request #6301 from Morph1984/ssl-ImportClientPkibunnei
ssl: Stub Import(Client/Server)Pki
2021-05-12Merge pull request #6298 from Kewlan/toggled-show-add-on-refreshMorph
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12ssl: Stub Import(Client/Server)PkiMorph
- Used in JUMP FORCE Deluxe Edition
2021-05-12Merge pull request #6267 from german77/gestureRewriteMorph
hid: Improve hardware accuracy of gestures
2021-05-11common: tree: Avoid a nullptr dereference.bunnei
2021-05-11hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.bunnei
2021-05-11WORKAROUND: temp. disable session resource limits while we work out issuesbunnei
2021-05-11WORKAROUND: Do not use slab heap while we track down issues with resource ↵bunnei
management.
2021-05-11audrenbunnei
2021-05-10core: hle: ipc_helpers: Fix cast on raw_data_size calculation.bunnei
2021-05-10hle: service: sm: Add TIPC support.bunnei
- Fixes our error checking of names as well.
2021-05-10hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.bunnei
- Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
2021-05-10hle: service: sm: GetService: Reserve session resource when we create a ↵bunnei
KSession.
2021-05-10hle: service: Add support for dispatching TIPC requests.bunnei