Age | Commit message (Collapse) | Author |
|
|
|
process: Make a few member variables private where applicable
|
|
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
|
|
gl_state: Remove unused type alias
|
|
Logging: Change the TimeStretch::Process log from debug to trace level.
|
|
yuzu_cmd: fix sd card directory set to nand directory
|
|
|
|
This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
|
|
|
|
This is more consistent with the surrounding enums.
|
|
These don't affect the state of the struct and can be const member
functions.
|
|
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
|
|
This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
|
|
Reduces the use of Process class members externally and keeps most code
related to tearing down a process with the rest of the process code.
|
|
Allows making several members of the process class private, it also
avoids going through Core::CurrentProcess() just to retrieve the owning
process.
|
|
* Added support for uncompressed NSOs
* Moved compressed section check to NsoHeader
|
|
yuzu-cmd: Add filesystem service initializer call
|
|
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
|
|
arm_interface: Replace kernel vm_manager include with a forward declaration
|
|
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
|
|
This function is called too many times and makes the debug logging basically unusable due to the spam.
|
|
CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :)
|
|
file-sys: Default heavy-weight class destructors in the cpp file
|
|
game_list: Handle plurals within setFilterResult() better
|
|
Added IRequest::Submit
|
|
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
|
|
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
|
|
SetupMainThread()
The owning process of a thread is required to exist before the thread,
so we can enforce this API-wise by using a reference. We can also avoid
the reliance on the system instance by using that parameter to access
the page table that needs to be set.
|
|
Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
|
|
Correct endianness of BRK
|
|
externals: Update dynarmic to 171d116
|
|
|
|
|
|
|
|
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
|
|
savedata_factory: Add TemporaryStorage SaveDataType
|
|
control_metadata: Move language name array definition to the cpp file
|
|
xts_archive/nax: Minor interface changes
|
|
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.
For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"
---
For example:
English: "0 results"
French: "0 résultat" (uses the singular form)
In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.
---
For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:
English: "Zero results"
Irish: "Toradh ar bith"
English: "One result"
Irish: "Toradh amháin"
English: "Two results"
Irish: "Dhá thorthaí" <- Dual case
Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.
It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.
In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):
- "of"
- "result"
- "results"
There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
|
|
|
|
Needed because of the recent nim fixes
|
|
Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.
Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
|
|
There's no need to indent the code here, given the if case contains a
return statement at the end of it.
|
|
This was used in two different translation units
(deconstructed_rom_directory and patch_manager). This means we'd be
pointlessly duplicating the whole array twice due to it being defined
within the header.
|
|
|
|
These variables aren't used, which still has an impact, as std::vector
cannot be optimized away by the compiler (it's constructor and
destructor are both non-trivial), so this was just wasting memory.
|
|
std::shared_ptr isn't strictly necessary here and is only ever used in
contexts where the object doesn't depend on being shared. This also
makes the interface more flexible, as it's possible to create a
std::shared_ptr from a std::unique_ptr (std::shared_ptr has a
constructor that accepts a std::unique_ptr), but not the other way
around.
|
|
An instance of the NAX apploader already has an existing NAX instance in
memory. Calling directly into IdentifyType() directly would re-parse the
whole file again into yet another NAX instance, only to toss it away
again.
This gets rid of unnecessary/redundant file parsing and allocations.
|
|
AsNCA() allocates an NCA instance every time it's called. In the current
manner it's used, it's quite inefficient as it's making a redundant
allocation.
We can just amend the order of the conditionals to make it easier to
just call it once.
|
|
Ensures that the member always has a deterministic value.
|