| Age | Commit message (Collapse) | Author | 
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|  | This has been confirmed on hardware. Fixes Etrian Odyssey IV. | 
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|  | This is useful for all sorts of things, but mainly to identify save
folders more easily. | 
|  | ac:u IsConnected implemented | 
|  | Stub CAM:U service | 
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|  | Add immediate mode vertex submission | 
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|  | Dependencies: Remove GLFW, Add SDL2 | 
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|  | Add THREADPROCESSORID_ALL on SVC::CreateThread | 
|  | citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files | 
|  | DiskDirectory: Initialize the directory member with valid info. | 
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|  | x64 Emitter: Fix L bit in VEX prefix | 
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|  | Add check before closure when emulation is running | 
|  | renderer_opengl: Initalise fragment shader LUT textures | 
|  | Audio Core: Skeleton | 
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|  | Add support for padding vertex attributes | 
|  | This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation. | 
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|  | Thanks to @mailwl for the initial version of the stubs. | 
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|  | their boundaries. | 
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|  | - Also implement D0 LUT enable. | 
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|  | - No functional difference. |