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2020-04-18vulkan/wrapper: Sort physical devicesReinUsesLisp
Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel over the rest. This gives us a somewhat consistent order when Optimus is removed (renderdoc does this when it's attached). This can break the configuration of users with an Intel GPU that manually remove Optimus on yuzu. That said, it's a very unlikely to happen.
2020-04-18Merge pull request #3716 from bunnei/fix-another-impl-fallthroughMat M
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18video_core: gl_shader_decompiler: Fix implicit fallthrough errors.bunnei
2020-04-18Merge pull request #3710 from lioncash/nsobunnei
loader/nso: Resolve moves not occurring in DecompressSegment
2020-04-18Merge pull request #3715 from bunnei/fix-impl-fallthroughMat M
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18service: hid: npad: Fix implicit fallthrough errors.bunnei
2020-04-17Merge pull request #3713 from lioncash/timebunnei
service/time: Minor changes
2020-04-17Merge pull request #3711 from lioncash/castbunnei
memory/slab_heap: Make use of static_cast over reinterpret_cast
2020-04-17time/system_clock_core: Remove unnecessary initializerLioncash
This is already initialized within the class body.
2020-04-17service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as constLioncash
This doesn't modify internal member state.
2020-04-17service/time: Add virtual destructors where applicableLioncash
Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue.
2020-04-17Merge pull request #3630 from benru/open-windows-network-filesbunnei
common/file_util: Allow access to files on network shares
2020-04-17memory/slab_heap: Make use of static_cast over reinterpret_castLioncash
Casting from void* with static_cast is permitted by the standard, so we can just make use of that instead.
2020-04-17loader/nso: Resolve moves not occurring in DecompressSegmentLioncash
Given the std::vector was const, an automatic move out of the function could not occur. We can allow automatic return value optimizations to occur by making the buffer non-const.
2020-04-17video_code: Fix implicit switch fallthrough.Markus Wick
Since yesterday, this breaks the build on linux. So let's fix it.
2020-04-17Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompileFernando Sahmkow
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17Merge pull request #3672 from lioncash/nullFernando Sahmkow
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
2020-04-17Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"Rodrigo Locatti
2020-04-17Merge pull request #3666 from bunnei/new-vmmbunnei
Implement a new virtual memory manager
2020-04-17Merge pull request #3682 from lioncash/uambunnei
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-17core: hle: Address various feedback & code cleanup.bunnei
- Should be no functional changes.
2020-04-17core: device_memory: Remove incorrect usage of constexpr.bunnei
2020-04-17memory: Add copyright notice for Atmosphere where applicable.bunnei
2020-04-17kernel: Remove old VMManager class.bunnei
2020-04-17loader: nso: Fix loader size and arguments.bunnei
2020-04-17loader: elf/kip/nro: Updates for new VMM.bunnei
2020-04-17service: ldr: Updates for new VMM.bunnei
- Includes removing some service impls. that are untested.
2020-04-17kernel: memory: page_table: Simplify GetPhysicalAddr impl.bunnei
2020-04-17kernel: svc: Updates for new VMM.bunnei
- Includes removing some SVC impls. that are untested.
2020-04-17core: memory: Fix memory access on page boundaries.bunnei
- Fixes Super Smash Bros. Ultimate.
2020-04-17video_core: memory_manager: Updates for Common::PageTable changes.bunnei
2020-04-17core: memory: Updates for new VMM.bunnei
2020-04-17common: page_table: Update to use VirtualBuffer and simplify.bunnei
2020-04-17core: gdbstub: Updates for new VMM.bunnei
2020-04-17core: reporter: Updates for new VMM.bunnei
2020-04-17memory: cheat_engine: Updates for new VMM.bunnei
2020-04-17arm_test_common: Updates for new VMM.bunnei
2020-04-17kernel: process: Updates for new VMM.bunnei
2020-04-17service: pl_u: Update for new shared memory layout.bunnei
2020-04-17service: time: Update for new shared memory layout.bunnei
2020-04-17service: hid: Update for new shared memory layout.bunnei
2020-04-17service: irs: Update for new shared memory layout.bunnei
2020-04-17kernel: resource_limit: Reserve physical memory.bunnei
2020-04-17kernel: Initialize memory layout for new VMM.bunnei
2020-04-17core: system: Rename GetDeviceManager -> DeviceManager.bunnei
- More consistent with other system components.
2020-04-17kernel: transfer_memory: Refactor for new VMM.bunnei
2020-04-17core: Construct/Destruct DeviceMemory on Init/Shutdown.bunnei
2020-04-17kernel: shared_memory: Refactor for new VMM.bunnei
2020-04-17core: device_memory: Update to use VirtualBuffer class.bunnei
2020-04-17common: Add VirtualBuffer class, to abstract memory virtualization.bunnei