| Age | Commit message (Collapse) | Author | 
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|  | am: rewrite for multiprocess support | 
|  | internal_network: only poll for accept on blocking sockets | 
|  | SMMU: A set of different fixes. | 
|  | Small time fixes | 
|  | settings: Allow audio sink, input, and output to be set per game | 
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|  | addresses. | 
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|  | fix network clock to local clock on every boot. Also fix some logging strings. | 
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|  | cmif_serialization: fix LargeData types | 
|  | service: hid: Implement GetPlayerLedPattern accurately | 
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|  | cmif_serialization: fix out layout calculation | 
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|  | forgot to realign the enum | 
|  | Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> | 
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|  | Align the error case with it's index in the Errno enum | 
|  | Add the CONNREFUSED error to the Service::Sockets::Errno enum | 
|  | Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't. | 
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|  | android: Don't show delete button for system driver | 
|  | service: am: Focus state changed goes last | 
|  | service: hid: Implement home, capture and sleep buttons | 
|  | Move time services to new IPC and add debug printing | 
|  | Simplify VkResult lookup | 
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|  | Save gamemode configuration and add per-game config | 
|  | atomic_ops: Reduce code duplication with templates | 
|  | Use the input process handle to get the correct application's memory | 
|  | configure_graphics: Avoid crash when vsync_mode_combobox is empty | 
|  | when renderer backend is Null) |