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Citron
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Mirror of the Citron emulator
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Age
Commit message (
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Author
2021-07-22
shader: Fix FADD32I
ReinUsesLisp
2021-07-22
shader: Fix undetected bug from review
FernandoS27
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: "Implement" NOP
FernandoS27
2021-07-22
vk_pipeline_cache: Small fixes to the pipeline cache
FernandoS27
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Implement SR_LaneId
FernandoS27
2021-07-22
shader: Fix shared memory on cool drivers
FernandoS27
2021-07-22
shader: Implement MEMBAR
FernandoS27
2021-07-22
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
shader: Mark SSBOs as written when they are
FernandoS27
2021-07-22
shader: Implement ViewportIndex
FernandoS27
2021-07-22
shader: Stub TLD4's PTP when it isn't constant
FernandoS27
2021-07-22
shader: Stub VOTE.VTG
FernandoS27
2021-07-22
shader: Fold composite extract
FernandoS27
2021-07-22
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-22
shader: Fix branches to visited virtual blocks
ReinUsesLisp
2021-07-22
vulkan: Serialize pipelines on a separate thread
ReinUsesLisp
2021-07-22
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-22
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
Wait from the worker thread for a pipeline to build before binding it to the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22
shader: Fix dependency on identity removal pass
ReinUsesLisp
2021-07-22
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-22
shader: Implement LDG .U.128 as .128
ReinUsesLisp
2021-07-22
shader: Unroll "using enum" for opcode declarations
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Name SPIR-V modules
ReinUsesLisp
2021-07-22
spirv: Remove unnecesary variable for clip distances
ReinUsesLisp
2021-07-22
shader: Implement ClipDistance
FernandoS27
2021-07-22
shader: Fix TXD
FernandoS27
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2021-07-22
shader: Implement TXD
FernandoS27
2021-07-22
shader: Implement ImageGradient
FernandoS27
2021-07-22
shader: Implement TMML partially
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
shader: Implement TLDS
FernandoS27
2021-07-22
shader: Implement TLD
FernandoS27
2021-07-22
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
shader: Add PointCoord attribute
FernandoS27
2021-07-22
shader: Add PointSize attribute
ameerj
2021-07-22
shader: Store type of phi nodes in flags
ReinUsesLisp
This is needed because pseudo-instructions where invalidated.
2021-07-22
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
2021-07-22
spirv: Fix default output attribute initialization
ReinUsesLisp
2021-07-22
shader: Add missing new lines
ReinUsesLisp
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Fix alignment checks on RZ
ReinUsesLisp
2021-07-22
shader: Implement I2I CC
ameerj
2021-07-22
shader: Implement I2I SAT
ameerj
2021-07-22
vk_pipeline_cache: Fix size hashing of shaders
ReinUsesLisp
2021-07-22
shader: Fix ISCADD logic for PO/CC
ameerj
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