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2023-02-21settings: Add more input settings to the logNarr the Reg
2023-02-21core: hid: Fix native mouse mappingsNarr the Reg
2023-02-21Merge pull request #9847 from german77/timeoutliamwhite
yuzu: Set a lower timeout for discord presence
2023-02-21yuzu: Set a lower timeout for discord presenceNarr the Reg
2023-02-21Merge pull request #9846 from merryhime/type-constliamwhite
svc: Fix type consistency (exposed on macOS)
2023-02-21Merge pull request #9841 from abouvier/httplib-updateliamwhite
externals: Update cpp-httplib to latest
2023-02-21svc: Fix type consistency (exposed on macOS)Merry
2023-02-21externals: Update cpp-httplib to latestAlexandre Bouvier
2023-02-21net: translate ECONNRESET network errorMonsterDruide1
2023-02-19Qt: Reintroduce scaling for touch inputgerman77
2023-02-19Merge pull request #9771 from ameerj/host-thread-idliamwhite
kernel: Refactor thread_local variable usage
2023-02-19Merge pull request #9588 from liamwhite/bylaws-revertsliamwhite
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-18Merge pull request #9815 from german77/qt-mouseliamwhite
Qt: Fix mouse scalling
2023-02-18Merge pull request #9825 from liamwhite/object-nameMorph
kernel: add KObjectName
2023-02-17Merge pull request #9810 from Kelebek1/nvdec_threadsbunnei
Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-17kernel: add KObjectNameLiam
2023-02-16Merge pull request #9817 from german77/saveMai
yuzu: Write to config file on important config changes
2023-02-16yuzu: Shutdown game on restart to reload per game configNarr the Reg
2023-02-16yuzu: Write to config file on important config changesNarr the Reg
2023-02-16Merge pull request #9802 from Kelebek1/wait_data_cachebunnei
Re-add the invalidate_texture_data_cache register
2023-02-16Merge pull request #9769 from Kelebek1/audio_oobbunnei
[audio_core] Fix depop prepare
2023-02-16input_common: Split mouse input into individual devicesNarr the Reg
2023-02-15Qt: Fix mouse scallinggerman77
2023-02-15Merge pull request #9796 from liamwhite/currentliamwhite
general: rename CurrentProcess to ApplicationProcess
2023-02-15Merge pull request #9782 from arades79/fix-consexpr-value-declaration-usageliamwhite
Fix consexpr value declaration usage
2023-02-15Merge pull request #9809 from liamwhite/unused-servicebunnei
service: remove deleted services
2023-02-14remove constexpr from virtual functionarades79
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14Revert "main: Fix borderless fullscreen for high dpi scaled displays"liamwhite
2023-02-14Reimplement the invalidate_texture_data_cache registerKelebek1
2023-02-14Allow >1 cpu threads on video decoding, disable multi-frame decodingKelebek1
2023-02-14service: remove deleted servicesLiam
2023-02-14use a string view to skip allocationarades79
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14remove static from pointer sized or smaller types for aesthetics, change ↵arades79
constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14apply clang-formatarades79
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14don't use static inside constexpr functionarades79
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14add static lifetime to constexpr values to force compile time evaluation ↵arades79
where possible Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14Merge pull request #9795 from Kelebek1/biquad_fixliamwhite
[audio_core] Use different state offset for each biquad filter channel
2023-02-14Merge pull request #9793 from Morph1984/borderless-hidpiliamwhite
main: Fix borderless fullscreen for high dpi scaled displays
2023-02-13general: rename CurrentProcess to ApplicationProcessLiam
2023-02-13Fix biquad filter command's state buffer offsetKelebek1
2023-02-13kernel: use GetCurrentProcessLiam
2023-02-12Merge pull request #9784 from m-HD/masterbunnei
settings: added missing graphical settings to RestoreGlobalState()
2023-02-12main: Fix borderless fullscreen for high dpi scaled displaysMorph
On Windows, a borderless window will be treated the same as exclusive fullscreen when the window geometry matches the physical dimensions of the screen. However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless window apparently is not treated as exclusive fullscreen and functions correctly. One can verify and replicate this behavior by using a high resolution (4K) display, and switching between 100% and 200% scaling in Windows' display settings. At 100%, without the addition of 1, it is treated as exclusive fullscreen. At 200%, with or without the addition of 1, it is treated as borderless windowed. Therefore, we can use (read: abuse) this difference in behavior to fix this issue for those with higher resolution displays when the Qt scaling ratio is > 1. Should this behavior be changed in the future, please revisit this workaround.
2023-02-12Merge pull request #9757 from german77/gyrobunnei
core: hid: Use gyro thresholds modes set by the game
2023-02-12Merge pull request #9746 from ameerj/ogl-msaa-texcachebunnei
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12Update settings.cppm-HD
added missing graphical settings to RestoreGlobalState()
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2023-02-11kernel/svc: Fix undefined info_idColin Kinloch
2023-02-11Merge pull request #9777 from vonchenplus/speed_up_video_copyliamwhite
video_core: Speed up video frame data copy
2023-02-11Add fallback for memory read/write in case the address goes over a 4K pageKelebek1