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Citron
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Mirror of the Citron emulator
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Age
Commit message (
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Author
2021-07-22
vk_pipeline_cache: Fix pipeline and shader caches
ReinUsesLisp
2021-07-22
shader: Implement front face
ReinUsesLisp
2021-07-22
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-22
shader: Fix TXQ
FernandoS27
2021-07-22
shader: Fix rasterizer integration order issues
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2021-07-22
shader: Implement FragDepth
FernandoS27
2021-07-22
shader: Implement TLD4S.
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
2021-07-22
shader: Properly insert Prologue instruction
ReinUsesLisp
2021-07-22
shader: Minor style nits
ReinUsesLisp
2021-07-22
shader: Fix F2I
FernandoS27
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying ↵
ReinUsesLisp
initialization
2021-07-22
shader: Fix use-after-free bug in object_pool
ReinUsesLisp
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
vk_pipeline_cache: Fix ReleaseContents order
ReinUsesLisp
2021-07-22
shader: Fix TEX mask
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
shader: Fold interpolation multiplications
ReinUsesLisp
2021-07-22
shader: Better but still partial interpolation support
ReinUsesLisp
2021-07-22
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
shader: Implement FADD32I
FernandoS27
2021-07-22
shader: Implement F2F
FernandoS27
2021-07-22
shader: Add missing fp64 usage flags
ReinUsesLisp
2021-07-22
shader: Implement DMUL and DFMA
ameerj
Also add a missing const on DADD
2021-07-22
shader: Add FP64 register load/store helpers
ameerj
2021-07-22
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-22
shader: Fix floating point comparison for FP16
FernandoS27
2021-07-22
shader: Implement HSETP2
FernandoS27
2021-07-22
shader: Implement HSET2
FernandoS27
2021-07-22
shader: Implement HMUL2
FernandoS27
2021-07-22
shader: Implement HFMA2
FernandoS27
2021-07-22
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-22
shader: Refactor half floating instructions
FernandoS27
2021-07-22
shader: Implement I2F
ReinUsesLisp
2021-07-22
shader: Implement ISCADD (imm)
ReinUsesLisp
2021-07-22
shader: Implement LOP32I
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Implement DADD
ameerj
2021-07-22
shader: Implement CSET and CSETP
ameerj
2021-07-22
shader: Reorder phi nodes when redefined as undefined opcodes
ReinUsesLisp
2021-07-22
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
2021-07-22
shader: Implement FSET and FSETP
ameerj
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
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