Age | Commit message (Collapse) | Author |
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We can just use the variant of std::string's replace() function that can
replace an occurrence with N copies of the same character, eliminating
the need to allocate a std::string containing a buffer of spaces.
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Frontend: Check for more required OpenGL extensions during startup.
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file_util, vfs: Use std::string_view where applicable
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gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
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AddSubroutine()
We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set.
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ReplaceFileWithSubdirectory() takes a VirtualFile and a VirtualDir, but
it was being passed a string as one of its arguments. The only reason
this never caused issues is because this template isn't instantiated
anywhere yet.
This corrects an issue before it occurs.
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Avoids unnecessary construction of std::string instances where
applicable.
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file_util: Remove goto usages from Copy()
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gl_shader_decompiler: Remove unused state tracking and minor cleanup.
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gl_shader_decompiler: Implement SEL instruction.
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file_util: Minor changes to ScanDirectoryTree() and ForeachDirectoryEntry()
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We can just leverage std::unique_ptr to automatically close these for us
in error cases instead of jumping to the end of the function to call
fclose on them.
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This avoids a truncating cast on size. I doubt we'd ever traverse a
directory this large, however we also shouldn't truncate sizes away.
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Avoids unnecessary copies when building up the FST entries.
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file_util: Remove redundant duplicate return in GetPathWithoutTop()
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video_core: Use nested namespaces where applicable
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common: Remove synchronized_wrapper.h
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file_util: Use an enum class for GetUserPath()
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This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx.
Many thanks to @gdkchan for investigating this!
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Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.
We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
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Given both operands are the same type, there won't be an issue with
overload selection that requires making this explicit.
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This is entirely unused in the codebase.
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partition_filesystem, vfs_real: Minor changes
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arm_interface: Remove unused tls_address member of ThreadContext
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tests/arm_test_common: Minor changes
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gl_shader_manager: Remove unimplemented function prototype
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file_sys/errors: Remove redundant object constructor calls
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gpu: Rename Get3DEngine() to Maxwell3D()
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CPU: Save and restore the TPIDR_EL0 system register on every context switch
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vfs: Minor changes
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Loader: Only print the module names and addresses if they actually exist.
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Given we're already constructing the error code, we don't need to call
the constructor inside of it.
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and GetSubdirectories()
We already return by value, so we don't explicitly need to make the
copy.
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ReplaceFileWithSubdirectory() where applicable
Avoids unnecessary atomic increment and decrement operations.
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This is a little bit more self-documenting on what is being done here.
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We can simply use std::clamp() here, instead of using an equivalent
with std::max() and std::min().
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const reference
Given the data is intended to be directly written, there's no need to
take the std::vector by value and copy the data.
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Provides the same behavior, but with less writing
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functions to be const qualified
These functions don't modify the data being pointed to, so these can be
pointers to const data
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