| Age | Commit message (Collapse) | Author |
|
gl_shader_decompiler: Fix un/signed mismatch with SHL.
|
|
maxwell_to_gl: Implement WrapMode Mirror.
|
|
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
|
|
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
|
|
* GDB Stub should work now.
* Applied clang-format.
* Replaced htonll with swap64.
* Tidy up.
|
|
|
|
|
|
|
|
|
|
They're not compressed.
|
|
|
|
GPU: Implemented the F2I_R shader instruction.
|
|
GPU: Corrected the branch targets for the shader bra instruction.
|
|
gl_shader_decompiler: Implement SHL instruction.
|
|
|
|
|
|
GPU: Implemented predicated exit instructions in the shader programs.
|
|
|
|
|
|
|
|
|
|
|
|
GPU: Implemented the LOP32I instruction.
|
|
GPU: Implemented the ISETP_R and ISETP_C instructions
|
|
|
|
analysis.
|
|
GPU: Corrected the FSET and I2F instructions.
|
|
GPU: Partially implemented the bra shader instruction
|
|
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
|
|
|
|
|
|
translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
|
|
Add checks for OpenGL extension support
|
|
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
|
|
* Add some IoctlCommand with their params to nvhost_gpu
* fix clang-format
* delete trailing whitespace
* fix some clang-format
* delete one other trailing whitespace
* last clang-format fix
|
|
|
|
the uncompressed alignment in GetSurface.
|
|
|
|
|
|
and isetp instead of the type of an invalid output register.
|
|
|
|
|
|
|
|
|
|
am: Implement CreateStorage, PushInData, etc.
|
|
|
|
|
|
|
|
|
|
|