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Citron
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Mirror of the Citron emulator
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2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Refactor atomic_operations_global_memory
ameerj
2021-07-22
shader: add missing include guard in half_floating_point_helper.h
ameerj
2021-07-22
shader: Fix gcc warnings
ReinUsesLisp
2021-07-22
shader: Inline common Value getters
ReinUsesLisp
2021-07-22
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
cmake: Link to common in shader_recompiler
ReinUsesLisp
2021-07-22
shader: Improve goto removal algorithm complexity
ReinUsesLisp
Find sibling node containing a nephew searching from the nephew itself instead of the uncle.
2021-07-22
shader: Use memset to reset instruction arguments
ReinUsesLisp
2021-07-22
shader: Inline common Value functions into the header
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Move siblings check to a separate function and comment them out
ReinUsesLisp
2021-07-22
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
shader: Inline common Opcode and Inst functions
ReinUsesLisp
2021-07-22
shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
shader: Use a small_vector for phi blocks
ReinUsesLisp
2021-07-22
shader: Calculate number of arguments in an opcode at compile time
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Add constant propagation for arithmetic right shifts
ReinUsesLisp
2021-07-22
shader: Simplify code for local memory
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
2021-07-22
spirv: Fix ViewportMask
ReinUsesLisp
2021-07-22
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement F2F (Imm)
FernandoS27
2021-07-22
shader: Implement IADD3.CC/.X
FernandoS27
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Fix Phi node types
ReinUsesLisp
2021-07-22
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
spirv: Fix implicit lod type
ReinUsesLisp
2021-07-22
spirv: Use explicit lods outside of fragment shaders
ReinUsesLisp
2021-07-22
spirv: Use ConstOffset instead of Offset when possible
ReinUsesLisp
2021-07-22
shader: Implement BFE and BFI CC
ameerj
Fix two bugs in BFI.
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
spirv: Bitcast non-F32 output attributes to their type before store
ReinUsesLisp
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
spirv: Bitcast non-F32 attributes to F32
ReinUsesLisp
2021-07-22
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
shader: Mark atomic instructions as writes
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Silence GCC warnings
lat9nq
Silences `-Werror=missing-field-initializers` due to missing initializers.
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
spirv: Implement Layer stores
ReinUsesLisp
2021-07-22
spirv: Fix alpha test
FernandoS27
2021-07-22
spirv: Fix non-atomic 64-bit store
ameerj
2021-07-22
spirv: Implement alpha test
ameerj
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