| Age | Commit message (Collapse) | Author | 
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|  | Retrieve shader result from new OutputRegisters-type | 
|  | Make recursive FileUtil functions take a maximum recursion | 
|  | Memory: Remove most usages of GetPointer | 
|  | Config block: clean up | 
|  | in the memory block manipulation functions. | 
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|  | common_funcs: Provide rotr and rotl for MSVC | 
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|  | Fix ftoi and disable VFPv3 | 
|  | Fix float exceptions | 
|  | OpenGL: Set shader_dirty on lighting changes | 
|  | Memory: Added necessary headers and removed unnecessary header | 
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|  | Improve SMDH support in loaders and frontends | 
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|  | Implement CheckNew3DS and CheckNew3DSApp | 
|  | VertexLoader: Minor changes | 
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|  | SVC::WaitSynchronizationN: Reschedule at the end | 
|  | Also rewrite Qt wrappers to use those. | 
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|  | Memory::IsValidVirtualAddress | 
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|  | This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing. | 
|  | Fixes #1115.
Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.
Thanks to JayRoxFox for rebasing this on current master! | 
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|  | tests: Infrastructure for unit tests | 
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|  | DSP/HLE: Implement mixer processing | 
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