summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2018-08-26set: Fixed GetAvailableLanguageCodes() to follow the max_entriestech4me
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
2018-08-25Merge pull request #1173 from lioncash/batchbunnei
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
2018-08-25Merge pull request #1167 from lioncash/assertbunnei
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
2018-08-25Merge pull request #1166 from lioncash/typoSebastian Valle
filesystem: Fix typo in log message
2018-08-24Merge pull request #1094 from DarkLordZach/nax0Mat M
file_sys: Add support for NAX archives
2018-08-24file_sys/crypto: Fix missing/unnecessary includesZach Hilman
2018-08-24maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()Lioncash
The start and finish events should likely not be right after one another like this, otherwise the batch will appear to complete immediately
2018-08-24Merge pull request #1065 from DarkLordZach/window-titleZach Hilman
qt: Add filename and title id to window title while running
2018-08-23gl_rasterizer: Correct assertion condition in SyncLogicOpState()Lioncash
Previously the assert would always be hit, since it was the equivalent of: array == nullptr, which is never true.
2018-08-23Merge pull request #1164 from tech4me/decode_iadd3bunnei
Shaders: Added decodings for IADD3 instructions
2018-08-23filesystem: Fix typo in log messageLioncash
2018-08-23Port #4013 from Citra: "Init logging sooner so we dont miss some logs on ↵Tobias
startup" (#1142) * Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation
2018-08-23xci: Ignore NCA files with updates in secureZach Hilman
2018-08-23content_archive: Add update title detectionZach Hilman
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-23Added GetBootMode (#1107)David
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-23Shaders: Added decodings for IADD3 instructionstech4me
2018-08-23qt: Add filename and title id to window title while runningZach Hilman
2018-08-23Merge pull request #1160 from bunnei/surface-reservebunnei
gl_rasterizer_cache: Several improvements
2018-08-23key_manager: Eliminate indexed for loopZach Hilman
2018-08-23key_manager: Create keys dir if it dosen't existZach Hilman
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23file_sys: Cut down on includes and copiesZach Hilman
2018-08-23crypto: Eliminate magic constantsZach Hilman
2018-08-23key_manager: Add support for autogenerated keysZach Hilman
Stored in a separate file than manual keys.
2018-08-23key_manager: Add support for KEK and SD seed derivationZach Hilman
2018-08-23key_manager: Switch to boost flat_map for keysZach Hilman
Should make key gets marginally faster.
2018-08-23game_list: Add SD registration loading to game listZach Hilman
2018-08-23file_sys: Implement NAX containersZach Hilman
2018-08-23registration: Add GetEntryUnparsed methodsZach Hilman
Returns the file before calling parser on it.
2018-08-23sdmc_factory: Add SDMC RegisteredCache getterZach Hilman
2018-08-23qt: Make default row data title name and title idZach Hilman
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23vfs: Add GetOrCreateDirectoryRelative methodZach Hilman
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman
Allows frontend to create registration caches for use before a game has booted.
2018-08-23filesystem: Add logging to registration gettersZach Hilman
2018-08-23loader: Add new NAX-specific errors and messagesZach Hilman
2018-08-23nax: Add AppLoader_NAX and update loader to support itZach Hilman
2018-08-23xts_encryption_layer: Implement XTSEncryptionLayerZach Hilman
2018-08-23aes_util: Make XTSTranscode stricter about sizesZach Hilman
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23ctr_encryption_layer: Fix bug when transcoding small dataZach Hilman
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23xci: Fix error masking issueZach Hilman
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23gl_rasterizer_cache: Blit when possible on RecreateSurface.bunnei
2018-08-23gl_rasterizer_cache: Reserve surfaces that have already been created for ↵bunnei
later use.
2018-08-23gl_rasterizer_cache: Remove assert for RecreateSurface type.bunnei
2018-08-23gl_rasterizer_cache: Implement compressed texture copies.bunnei
2018-08-23gl_rasterizer: Implement stencil test.bunnei
- Used by Splatoon 2.
2018-08-23gl_rasterizer: Implement partial color clear and stencil clear.bunnei
2018-08-23maxwell_3d: Update to include additional stencil registers.bunnei
2018-08-23gl_state: Update to handle stencil front/back face separately.bunnei
2018-08-23Merge pull request #1157 from lioncash/vecbunnei
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23Merge pull request #1156 from Lakumakkara/lop3bunnei
gl_shader_decompiler: Implement LOP3
2018-08-22Swap "Plus" with "Minus" on the controller GUI (#1150)literalmente-game
* Swap "Plus" with "Minus" on the controller GUI Major fix /s