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2016-01-19ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode namerob turner
2016-01-17command_processor: Get rid of variable shadowingLioncash
2016-01-14Merge pull request #1327 from Subv/unmap_memblockbunnei
HLE/SVC: Implement UnmapMemoryBlock.
2016-01-14HLE/SVC: Implement UnmapMemoryBlock.Subv
This implementation will need to be (almost completely) changed when we implement multiprocess support.
2016-01-12Merge pull request #1196 from linkmauve/khr_debugbunnei
Add optional GL_KHR_debug support
2016-01-06Change default gameListRootDir from "" to "."archshift
Not much thought went into that one...
2016-01-05Merge pull request #1283 from Subv/soc_fixupbunnei
HLE/Sockets: Fixed the buffer offset in recvfrom.
2016-01-03Merge pull request #1330 from archshift/add-defaultsbunnei
Gamelist: supply default settings for QSettings config
2016-01-01Gamelist: supply default settings for QSettings configarchshift
2015-12-30Merge pull request #1310 from lioncash/servicesbunnei
services: Update some function tables
2015-12-30Merge pull request #1316 from lioncash/decodebunnei
arm_dyncom_dec: Fix decoding of VMLS
2015-12-30arm_dyncom_dec: Fix decoding of VMLSLioncash
Previously, all VMLS variants would misdecode as CDP (which isn't necessarily wrong in itself, however VMLS has it's own label of execution)
2015-12-30services: Update some function tablesLioncash
2015-12-30video_core: Make the renderer global a unique_ptrLioncash
2015-12-29Merge pull request #1306 from Subv/syncbunnei
HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered
2015-12-29Merge pull request #1303 from lioncash/uniquebunnei
core: Use unique_ptr for holding the interpreter instances
2015-12-29HLE/Timers: Reset OneShot timers when they are acquired instead of when ↵Subv
they're triggered. Closes #1139
2015-12-29swrasterizer: Add missing override specifierLioncash
2015-12-29core: Use unique_ptr for holding the interpreter instancesLioncash
2015-12-28Merge pull request #1300 from Subv/arbitrateaddressbunnei
SVC: Fixed ArbitrateAddress to behave as it does on hardware.
2015-12-28dyncom: Handle modifying the APSR via an MRC instructionLioncash
2015-12-27SVC: Fixed ArbitrateAddress to behave as it does on hardware.Subv
This was verified with hwtests that i plan to upload later on.
2015-12-27Merge pull request #1296 from lioncash/warnbunnei
svc: Remove superfluous printf argument
2015-12-27Merge pull request #1290 from LFsWang/masterbunnei
Add a return value in ForeachDirectoryEntry
2015-12-25svc: Remove superfluous printf argumentLioncash
2015-12-24HLE/Sockets: Fixed the buffer offset in recvfrom.Subv
Closes #1277
2015-12-23Merge pull request #1287 from lioncash/memoryMathew Maidment
dyncom: Minor changes
2015-12-23Add missing return values in ForeachDirectoryEntryLFsWang
ForeachDirectoryEntry is changed by #1256 ,but return value at last line was missing.
2015-12-20dyncom: Remove PC dispatch from several instructionsLioncash
These instructions aren't capable of using the PC as a destination
2015-12-20VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner
This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation.
2015-12-19dyncom: Handle unprivileged load/store variants correctlyLioncash
LDRT/LDRBT/STRBT/STRT should simulate the load or store as if the host CPU is in user mode. STRT is also allowed to use the PC as an operand
2015-12-12svc: Fix compilation with LOG_TRACE enabledLioncash
2015-12-09Merge pull request #1267 from yuriks/flipped-framebufferYuri Kunde Schlesner
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-08Merge pull request #1269 from Subv/triangle_fanbunnei
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
2015-12-07Merge pull request #1272 from yuriks/merge-rasterizerYuri Kunde Schlesner
VideoCore: Unify interface to OpenGL and SW rasterizers
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
2015-12-06VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner
2015-12-06OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner
2015-12-06dyncom: Remove static keyword from header functionsLioncash
2015-12-06arm_interface: Make GetNumInstructions constLioncash
2015-12-06arm_interface: directly initialize class membersLioncash
2015-12-06dyncom: const correctness changesLioncash
2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-04OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner
2015-12-04OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner
2015-12-03Merge pull request #1252 from Subv/cambunnei
Services/Cam: Added new log type and camera enums from 3dbrew.
2015-11-30PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
2015-11-30Kernel: Implement svcGetSystemInfoYuri Kunde Schlesner
This makes smealum/ctrulib@b96dd51d3349961189d4ab1bc2a5c45deff21c09 work with Citra.
2015-11-29armstate: Zero out the registers on creationLioncash
std::array isn't always guaranteed to explicitly zero out it's contents without an initializer list.
2015-11-29Core/ARM11: Correct the size of the VFP register array in the ThreadContext ↵Subv
structure. The VFP registers are 64 bits each, and there are 32 of them.