Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fix two bugs in BFI.
|
|
|
|
|
|
|