Age | Commit message (Collapse) | Author |
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These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
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Glue is the name of the sysmodule that contains both arp and bgtc.
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Manages mapping between title IDs and application launch and control properties.
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Used to determine StorageId source for application data.
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gl_device: Fix TestVariableAoffi test
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service/acc: Silence truncation warnings
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kernel: Differentiate kernel and user processes when picking ID
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loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
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core: Add detailed local reporting feature for development
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yuzu_tester: Add and implement testing utility for homebrew
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The sanitizing function ensures that the returned type is always the
correct type. This eliminates warnings without extra casts.
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Revert PR 2590.
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Update content_archive.cpp
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Even though it has been proven that IAudioRenderer:SystemEvent is
actually an automatic event. The current implementation of such event is
all thought to be manual. Thus it's implementation needs to be corrected
when doing such change. As it is right now this PR introduced a series
of regressions on softlocks on multiple games. Therefore, this pr
reverts such change until a correct implementation is made.
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core: Remove unused CiTrace source files
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service/audio/audren_u: Correct event reset type for the system event
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log clutter in debug logs when theres really no need
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yuzu/configure_input: Add missing space in window title
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Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
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Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
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These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.
There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
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This is actually an auto-reset event in the audio service itself, not a
manual one.
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video_core/engines: Move ConstBufferInfo out of Maxwell3D
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Partial impl of GetAccumulatedSuspendedTickChangedEvent
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
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shader: Split SSY and PBK stack
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common/hex_util: Combine HexVectorToString() and HexArrayToString()
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file_sys/ips_layer: Remove unnecessary reserve() call
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kernel/vm_manager: Remove redundant Reset call in destructor
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file_sys/card_image: Minor cleanup
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Given 'replace' is assigned to on the following line, this isn't
necessary, given the underlying data is going to be overwritten
entirely.
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Avoids potentially performing multiple reallocations (depending on the
size of the input data) by reserving the necessary amount of memory
ahead of time.
This is trivially doable, so there's no harm in it.
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These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
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We already support Rev 1+.
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This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.
Anything else being done is simply unnecessary work.
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This test is intended to be invalid GLSL, but it was being invalid in
two points instead of one. The intention is to use a non-immediate
parameter in a textureOffset like function.
The problem is that this shader was being compiled as a separable
shader object and the text was writting to gl_Position without a
redeclaration, being invalid GLSL.
Address that issue by using a user-defined output attribute.
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file_sys/nca_metadata: Update CNMT structures
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GPUVM: Correct GPU VM virtual address space
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Names a few more entries in relevant structures. Information based off
SwitchBrew and my own RE.
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Makes for nicer reading.
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Makes for more consistent reading.
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