Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-12 | Pica: Implement vertex loading. | Tony Wasserka | |
2014-08-12 | Pica: Add register definition for vertex loading and rendering. | Tony Wasserka | |
2014-08-12 | Pica: Add command processor. | Tony Wasserka | |
2014-08-12 | Pica: Add float24 structure. | Tony Wasserka | |
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class. | |||
2014-08-12 | Video core: Add utility class for vector operations. | Tony Wasserka | |
I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors. | |||
2014-08-12 | Pica/GPU: Change hardware registers to use physical addresses rather than ↵ | Tony Wasserka | |
virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though. | |||
2014-08-12 | GSP: Fix a major regression introduced in ffda035c, due to which no display ↵ | Tony Wasserka | |
transfers were triggered at all anymore. | |||
2014-08-12 | Remove the fancy RegisterSet class introduced in 4c2bff61e. | Tony Wasserka | |
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use. | |||
2014-08-07 | Use pthread_set_name_np() on OpenBSD. | Anthony J. Bentley | |
2014-08-06 | GPU: Updated g_last_ticks variable to be more descriptive (represents CPU ↵ | bunnei | |
tick count of last vertical line). | |||
2014-08-06 | GPU: Updated horizontal sync line counter to use framebuffer height. | bunnei | |
2014-08-06 | Thread: Added more descriptive comment to WaitCurrentThread. | bunnei | |
2014-08-06 | GSP: Cleaned up command buffer decoding. | bunnei | |
GSP: Cleaned up code and added additional comments. GSP: Removed unnecessary TODO comment. GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned. | |||
2014-08-05 | GSP: Added reinitialization of other state objects. | bunnei | |
2014-08-05 | GSP: Removed dumb GX prefixes to functions/structs in GSP namespace. | bunnei | |
- Various other cleanups. | |||
2014-08-05 | GSP: Removed unnecessary GX_FinishCommand function. | bunnei | |
2014-08-05 | GSP: Implements preliminary command synchronization via GPU interrupts. | bunnei | |
Core: Added a comment to explain the logic for the RunLoop iterations. | |||
2014-08-05 | MemMap: Fixed typo with GetPointer to VRAM address. | bunnei | |
2014-08-05 | AddressArbiter: Removed unnecessary HLE::Reschedule. | bunnei | |
2014-08-05 | AddressArbiter: Fixed bug with break statements missing from case statements. | bunnei | |
2014-08-05 | SRV: Updated GetProcSemaphore to create an event instead of a mutex. | bunnei | |
2014-08-05 | SVC: Removed ArbitrateAddress log message that spams to much. | bunnei | |
2014-08-05 | Kernel: Updated Event and Mutex to specify handle that they are blocking for. | bunnei | |
2014-08-05 | Qt: Removed unnecessary HW::Update. | bunnei | |
2014-08-05 | Merge pull request #36 from bunnei/fix-memory-unaligned-reads | bunnei | |
Fix memory unaligned reads | |||
2014-08-05 | MemMap: Added an error for unaligned 16-bit memory reads. | bunnei | |
2014-08-05 | MemMap: Removed Read64 function. | bunnei | |
- Unused code - Was not correct for unaligned memory reads | |||
2014-08-05 | FS: Fix port name (old port name was based on an unaligned memory read). | bunnei | |
2014-08-05 | MemMap: Fix Read32 for unaligned memory reads. | bunnei | |
MemMap: Cleaned up Read32 unaligned memory access. | |||
2014-07-23 | ARM: Synchronize Citra's SkyEye core with 3dmoo's. | bunnei | |
2014-07-23 | Merge pull request #27 from neobrain/disassembly_view_rewrite | bunnei | |
citra-qt: Rewrite disassembly view. | |||
2014-07-23 | citra-qt: Show function names in disassembler based on bunnei's suggestion. | Tony Wasserka | |
2014-07-23 | Disassembler: Chose slightly lower value for chunk size. | Tony Wasserka | |
2014-07-23 | Use uniform formatting when printing hexadecimal numbers. | Tony Wasserka | |
2014-07-23 | Fix a few warnings. | Tony Wasserka | |
Templates shouldn't be marked as inline if they aren't defined in the header. | |||
2014-07-23 | GPU: Clarify display transfer code. | Tony Wasserka | |
Also makes the illogical component order more obvious. | |||
2014-07-23 | GPU: Add documentation. | Tony Wasserka | |
2014-07-23 | GSP: Add a few comments. | Tony Wasserka | |
2014-07-23 | GSP: Clean up GX command processing a lot and treat command id as a u8 ↵ | Tony Wasserka | |
rather than a u32. Anonymous structs are not standard C++, hence don't use them. | |||
2014-07-23 | RegisterSet: Simplify code by using structs for register definition instead ↵ | Tony Wasserka | |
of unions. | |||
2014-07-23 | GPU: Make use of RegisterSet. | Tony Wasserka | |
2014-07-23 | GPU: Make framebuffer code format-aware. | Tony Wasserka | |
2014-07-23 | Renderer: Fix component order in bottom framebuffer. | Tony Wasserka | |
2014-07-23 | Renderer: Respect the active_fb GPU register. | Tony Wasserka | |
2014-07-23 | Renderer: Add a few TODOs. | Tony Wasserka | |
2014-07-23 | GPU: Interface cleanup. | Tony Wasserka | |
2014-07-23 | GPU: Initialize GPU registers to some sensible default state. | Tony Wasserka | |
2014-07-23 | GPU: Emulate memory fills. | Tony Wasserka | |
2014-07-23 | GPU: Add proper framebuffer register handling. | Tony Wasserka | |
2014-07-23 | GPU: Properly implement display transfers. | Tony Wasserka | |