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2020-02-22audio_core: interpolate: Fix include for climits (Linux build break).bunnei
2020-02-22Merge pull request #3310 from FearlessTobi/fast-resamplebunnei
audio_core: Switch to a faster interpolation technique
2020-02-21shader/texture: Fix illegal 3D texture assertReinUsesLisp
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21Merge pull request #3433 from namkazt/patch-1Rodrigo Locatti
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21Merge pull request #3434 from namkazt/patch-2Rodrigo Locatti
vk_shader: Implement ImageLoad
2020-02-21Merge pull request #3435 from namkazt/patch-3Rodrigo Locatti
vulkan: add DXT23_SRGB
2020-02-21Merge pull request #3423 from ReinUsesLisp/no-match-3dbunnei
texture_cache: Avoid matches in 3D textures
2020-02-21vk_device: remove left over from other branchNguyen Dac Nam
2020-02-20Merge pull request #3438 from bunnei/gpu-mem-manager-fixbunnei
video_core: memory_manager: Flush/invalidate asynchronously when possible.
2020-02-20clang-formatNguyen Dac Nam
2020-02-20shader_decompiler: only add StorageImageReadWithoutFormat when availableNguyen Dac Nam
2020-02-19Merge pull request #3432 from brianclinkenbeard/update-httplibbunnei
Update httplib to 0.5.5
2020-02-19Merge pull request #3415 from ReinUsesLisp/texture-codebunnei
shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19video_core: memory_manager: Flush/invalidate asynchronously on Unmap.bunnei
- Minor perf improvement.
2020-02-19Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei
maxwell_3d: Unify draw methods
2020-02-19Merge pull request #3411 from ReinUsesLisp/specific-funcsbunnei
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19shader_decompiler: add check in case of device not support ↵Nguyen Dac Nam
ShaderStorageImageReadWithoutFormat
2020-02-19vk_device: setup shaderStorageImageReadWithoutFormatNguyen Dac Nam
2020-02-19vk_device: add check for shaderStorageImageReadWithoutFormatNguyen Dac Nam
2020-02-19shader_conversion: I2F : add Assert for case src_size is ShortNguyen Dac Nam
2020-02-19fix warningNguyen Dac Nam
2020-02-19clang-format fixNguyen Dac Nam
2020-02-19shader_conversion: add conversion I2F for ShortNguyen Dac Nam
2020-02-18Merge pull request #3410 from ReinUsesLisp/vk-draw-indexbunnei
vk_shader_decompiler: Fix vertex id and instance id
2020-02-19vk_shader: add Capability StorageImageReadWithoutFormatNguyen Dac Nam
2020-02-18httplib compatibilityBrian Clinkenbeard
2020-02-19vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)Nguyen Dac Nam
Please enter the commit message for your changes. Lines starting
2020-02-19fixups mistake auto commit.Nguyen Dac Nam
2020-02-19Update code structureNguyen Dac Nam
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-18Merge pull request #3409 from ReinUsesLisp/host-queriesFernando Sahmkow
query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18add vertex UnsignedInt size RGBANguyen Dac Nam
2020-02-18add eBc2SrgbBlock to formatsNguyen Dac Nam
2020-02-18vulkan: add DXT23_SRGBNguyen Dac Nam
2020-02-18renderer_vulkan: Add the rest of case for TryConvertBorderColorNguyen Dac Nam
2020-02-17Merge pull request #3412 from Morph1984/aspect-ratiobunnei
GUI: Add aspect ratio dropdown
2020-02-17Merge pull request #3420 from namkazt/master2bunnei
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16texture_cache: Avoid matches in 3D texturesReinUsesLisp
Code before this commit was trying to match 3D textures with another target. Fix that.
2020-02-16IUserLocalCommunicationService: add function Initialize2Nguyen Dac Nam
2020-02-16HLE: correct function name of IUserLocalCommunicationServiceNguyen Dac Nam
402: function name should be Initialize2 (7.0.0+) not SetOperationMode Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16nvhost_gpu: implement ChannelSetTimeslicenamkazy
2020-02-15Revert "video_core: memory_manager: Use GPU interface for cache functions."bunnei
2020-02-15shader/texture: Allow 2D shadow arrays and simplify codeReinUsesLisp
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes.
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp
Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods.
2020-02-14query_cache: Address feedbackReinUsesLisp
2020-02-14query_cache: Fix ambiguity in CacheAddr getterReinUsesLisp
2020-02-14query_cache: Add a recursive mutex for concurrent usageReinUsesLisp
2020-02-14vk_query_cache: Implement generic query cache on VulkanReinUsesLisp
2020-02-14query_cache: Abstract OpenGL implementationReinUsesLisp
Abstract the current OpenGL implementation into the VideoCommon namespace and reimplement it on top of that. Doing this avoids repeating code and logic in the Vulkan implementation.
2020-02-14gl_query_cache: Optimize query cacheReinUsesLisp
Use a custom cache instead of relying on a ranged cache.
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp
Instead of waiting immediately for executed commands, defer the query until the guest CPU reads it. This way we get closer to what the guest program is doing. To archive this we have to build a dependency queue, because host APIs (like OpenGL and Vulkan) use ranged queries instead of counters like NVN. Waiting for queries implicitly uses fences and this requires a command being queued, otherwise the driver will lock waiting until a timeout. To fix this when there are no commands queued, we explicitly call glFlush.