Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-11 | Merge pull request #1016 from lioncash/video | bunnei | |
video_core: Get rid of global variable g_toggle_framelimit_enabled | |||
2018-08-11 | Merge pull request #1003 from lioncash/var | bunnei | |
video_core: Use variable template variants of type_traits interfaces where applicable | |||
2018-08-11 | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵ | greggameplayer | |
(R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error | |||
2018-08-10 | video_core; Get rid of global g_toggle_framelimit_enabled variable | Lioncash | |
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes. | |||
2018-08-10 | renderer_base: Remove unused kFramebuffer enumeration | Lioncash | |
This is entirely unused and can be removed. | |||
2018-08-10 | video_core: Remove unused Renderer enumeration | Lioncash | |
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace). | |||
2018-08-10 | qt/game_list: Resolve truncation warning within GameListItemPath's constructor | Lioncash | |
Silences a warning about truncating from size_t to u32 | |||
2018-08-10 | gt/game_list: Use std::array in GameListItemPath's data() function | Lioncash | |
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds. | |||
2018-08-10 | qt/game_list: Remove redundant base class constructor from initializer list | Lioncash | |
This is called automatically anyways. | |||
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-10 | Merge pull request #1004 from lioncash/unused | bunnei | |
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() | |||
2018-08-10 | Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull | bunnei | |
Revert "gl_state: Temporarily disable culling and depth test." | |||
2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | |
2018-08-09 | gl_rasterizer_cache: Remove unused viewport parameter of ↵ | Lioncash | |
GetFramebufferSurfaces() | |||
2018-08-09 | video_core: Use variable template variants of type_traits interfaces where ↵ | Lioncash | |
applicable | |||
2018-08-09 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | |
2018-08-09 | Merge pull request #995 from bunnei/gl-buff-bounds | bunnei | |
gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | |||
2018-08-09 | Merge pull request #997 from lioncash/const-func | bunnei | |
core: Make function reference parameters const where applicable | |||
2018-08-09 | Merge pull request #989 from lioncash/log | bunnei | |
common/logging: Add missing service log categories | |||
2018-08-09 | Merge pull request #990 from lioncash/entry | bunnei | |
fsp_srv: Emplace entries first when building index instead of emplacing last | |||
2018-08-09 | Merge pull request #1001 from lioncash/reserve | bunnei | |
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | |||
2018-08-09 | Merge pull request #897 from DarkLordZach/vfs-accuracy-2 | bunnei | |
vfs: Add VfsFilesystem and fix RealVfs* implementations | |||
2018-08-09 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | |
2018-08-09 | Merge pull request #991 from bunnei/ignore-mac | bunnei | |
maxwell_3d: Ignore macros that have not been uploaded yet. | |||
2018-08-09 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | |
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey | |||
2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | |
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand. | |||
2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within ↵ | Lioncash | |
InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from. | |||
2018-08-09 | Merge pull request #992 from bunnei/declr-pred | bunnei | |
gl_shader_decompiler: Declare predicates on use. | |||
2018-08-09 | Merge pull request #994 from lioncash/const | bunnei | |
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case | |||
2018-08-09 | Merge pull request #993 from bunnei/smo-vtx-pts | bunnei | |
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. | |||
2018-08-09 | Merge pull request #984 from bunnei/rt-none | bunnei | |
gl_rasterizer: Do not render when no render target is configured. | |||
2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | |
- Used by Kirby Star Allies. | |||
2018-08-09 | buffer_queue: Make reference parameter of SetPreallocatedBuffer const | Lioncash | |
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition. | |||
2018-08-09 | hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const | Lioncash | |
This function doesn't modify anything within the reference Thread instance. | |||
2018-08-09 | Merge pull request #988 from lioncash/color | bunnei | |
common/color: Minor cleanup | |||
2018-08-08 | Merge pull request #977 from bunnei/bgr565 | bunnei | |
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | |||
2018-08-08 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | |
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark). | |||
2018-08-08 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵ | Lioncash | |
non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand. | |||
2018-08-08 | Merge pull request #987 from lioncash/vec | bunnei | |
vector_math: Use variable template version of is_signed in Vec classes | |||
2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | |
- Used by Super Mario Odyssey (in game). | |||
2018-08-08 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | |
- Used by Super Mario Odyssey (in game). | |||
2018-08-08 | gl_shader_decompiler: Declare predicates on use. | bunnei | |
- Used by Super Mario Odyssey (when going in game). | |||
2018-08-08 | maxwell_3d: Ignore macros that have not been uploaded yet. | bunnei | |
- Used by Super Mario Odyssey (in game). | |||
2018-08-08 | gl_rasterizer_cache: Make pointer const in LoadGLBuffer() | Lioncash | |
This is only ever read from, so we can make the data it's pointing to const. | |||
2018-08-08 | Merge pull request #982 from bunnei/stub-unk-63 | bunnei | |
gl_shader_decompiler: Stub input attribute Unknown_63. | |||
2018-08-08 | vfs: Fix documentation | Zach Hilman | |
2018-08-08 | Merge pull request #986 from mailwl/acc-loadimage | bunnei | |
Service/Account: stub LoadImage function | |||
2018-08-08 | vfs: Fix typo in VfsFilesystem docs | Zach Hilman | |
2018-08-08 | file_util: Use enum instead of bool for specifing path behavior | Zach Hilman | |