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Mirror of the Citron emulator
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Author
2018-03-20
renderer_gl: Port over gl_shader_gen module from Citra.
bunnei
2018-03-19
renderer_gl: Port over gl_shader_decompiler module from Citra.
bunnei
2018-03-19
renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
2018-03-19
gl_resource_manager: Sync latest version with Citra.
bunnei
2018-03-19
renderer_gl: Port over gl_stream_buffer module from Citra.
bunnei
2018-03-19
gl_state: Sync latest version with Citra.
bunnei
2018-03-19
Clang Fixes
N00byKing
2018-03-19
oops
N00byKing
2018-03-19
More Warning cleanups
N00byKing
2018-03-19
Clean Warnings (?)
N00byKing
2018-03-19
GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
2018-03-19
GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
2018-03-18
Merge pull request #193 from N00byKing/3184_2_robotic_boogaloo
bunnei
2018-03-18
Merge pull request #250 from bunnei/buffer-dequeue-wait
bunnei
2018-03-18
vi: Remove DequeueBuffer and wait until next available buffer.
bunnei
2018-03-18
hle_ipc: Add SleepClientThread to block current thread within HLE routines.
bunnei
2018-03-18
hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.
bunnei
2018-03-18
hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.
bunnei
2018-03-18
thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.
bunnei
2018-03-18
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-18
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method paramet...
Subv
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-17
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-17
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-17
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
2018-03-17
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-17
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
Merge pull request #242 from Subv/set_shader
bunnei
2018-03-16
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2018-03-16
GPU: Added the vertex array registers.
Subv
2018-03-16
Merge pull request #241 from Subv/gpu_method_call
bunnei
2018-03-16
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-16
Merge pull request #239 from Subv/shaders
bunnei
2018-03-16
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
2018-03-16
GPU: Added Maxwell registers for Shader Program control.
Subv
2018-03-16
nvflinger: Remove superfluous buffer format check.
bunnei
2018-03-16
process: MirrorMemory should use MemoryState::Mapped.
bunnei
2018-03-16
process: Unmap previously allocated heap.
bunnei
2018-03-16
arm_interface: Support unmapping previously mapped memory.
bunnei
2018-03-16
svc: Use more correct values for GetInfo MapRegion and NewMapRegion.
bunnei
2018-03-16
kernel: Move stack region outside of application heap.
bunnei
2018-03-16
memory: Add regions for map region, "new" map region, etc.
bunnei
2018-03-16
process: Fix stack memory state.
bunnei
2018-03-16
MemoryState: Add additional memory states and improve naming.
bunnei
2018-03-16
IGeneralService: fix function list
mailwl
2018-03-16
Service/NIFM: stub cancel function
mailwl
2018-03-16
Service/NIFM: convert to module
mailwl
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