| Age | Commit message (Collapse) | Author | 
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|  | std::string
Allows the function to be non-allocating in terms of the output string. | 
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|  | Same behavior, but without the need to heap allocate | 
|  | This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over. | 
|  | Keeps them alphabetically sorted for readability. | 
|  | Provides logical symmetry to the interface. | 
|  | Avoids unnecessary atomic reference count increments and decrements. | 
|  | Provides const equivalents of data accessors for use within const
contexts. | 
|  | Shader_IR: Implement a full control flow decompiler for the shader IR. | 
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|  | modes. | 
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|  | This fixes linux and mingw builds. | 
|  | Port citra-emu/citra#4950: "Add FPS to SDL title bar" | 
|  | [crypto] Use IsAllZeroArray helper function | 
|  | Port citra-emu/citra#4004: "qt_themes: add two colorful themes" | 
|  | bcat: Implement BCAT service and connect to yuzu Boxcat server | 
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|  | Signal styleset changes at a better time | 
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|  | Ports BCAT to use FSC interface | 
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|  | Huge thanks to lioncash for re-ing this for me. | 
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|  | Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific. | 
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|  | Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat, | 
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|  | Also displays current events if boxcat is selected. |