Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-18 | Merge pull request #684 from lioncash/nonmember | bunnei | |
game_list: Make ContainsAllWords an internally linked non-member function | |||
2018-07-18 | Virtual Filesystem 2: Electric Boogaloo (#676) | Zach Hilman | |
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression | |||
2018-07-18 | game_list: Make ContainsAllWords an internally linked non-member function | Lioncash | |
This function actually depends on no internal class state, so it doesn't even need to be a part of the class interface. | |||
2018-07-18 | Fill in more fields in TouchScreenEntryTouch | Zach Hilman | |
2018-07-18 | Single touch support | Zach Hilman | |
2018-07-18 | Merge pull request #681 from lioncash/const | bunnei | |
game_list: Make containsAllWords a const member function | |||
2018-07-18 | Merge pull request #682 from lioncash/telemetry | bunnei | |
Telemetry: Minor changes | |||
2018-07-17 | Merge pull request #679 from lioncash/ctor | bunnei | |
game_list: Remove unnecessary QString initialization in KeyReleaseEater | |||
2018-07-17 | Merge pull request #678 from lioncash/astc | bunnei | |
astc: Minor changes | |||
2018-07-18 | telemetry: Remove unnecessary Field constructor | Lioncash | |
We can just take the value parameter by value which allows both moving into it, and copies at the same time, depending on the calling code. | |||
2018-07-18 | telemetry: Make operator== and operator!= const member functions of Field | Lioncash | |
These operators don't modify internal class state, so they can be made const member functions. While we're at it, drop the unnecessary inline keywords. Member functions that are defined in the class declaration are already inline by default. | |||
2018-07-18 | telemetry: Default copy/move constructors and assignment operators | Lioncash | |
This provides the equivalent behavior, but without as much boilerplate. While we're at it, explicitly default the move constructor, since we have a move-assignment operator defined. | |||
2018-07-18 | game_list: Upper-case containsAllWords to ContainsAllWords() | Lioncash | |
This makes it consistent with most of the other private utility functions. | |||
2018-07-18 | game_list: Make containsAllWords a const member function | Lioncash | |
This doesn't actually modify the internal class state, so it can be a const member function. While we're at it, amend the function to take its arguments by const reference. | |||
2018-07-18 | game_list: Remove unnecessary QString initialization in KeyReleaseEater | Lioncash | |
QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable. | |||
2018-07-17 | astc: Initialize vector size directly in Decompress | Lioncash | |
There's no need to perform a separate resize. | |||
2018-07-17 | astc: Mark functions as internally linked where applicable | Lioncash | |
2018-07-17 | astc: const-correctness changes where applicable | Lioncash | |
A few member functions didn't actually modify class state, so these can be amended as necessary. | |||
2018-07-17 | astc: Delete Bits' copy contstructor and assignment operator | Lioncash | |
This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value. | |||
2018-07-17 | astc: In-class initialize member variables where appropriate | Lioncash | |
2018-07-17 | settings: Turn docked mode off by default. | bunnei | |
2018-07-17 | vi: Change TransactionId::CancelBuffer to LOG_CRITICAL. | bunnei | |
2018-07-17 | vi: Fix size for ListDisplays default display. | bunnei | |
2018-07-17 | vi: Partially implement buffer crop parameters. | bunnei | |
2018-07-17 | Merge pull request #675 from Subv/stencil | bunnei | |
GPU: Added register definitions for the stencil parameters. | |||
2018-07-17 | GPU: Added register definitions for the stencil parameters. | Subv | |
2018-07-17 | General Filesystem and Save Data Fixes (#670) | Zach Hilman | |
2018-07-17 | Merge pull request #671 from MerryMage/clear-exclusive-state | bunnei | |
scheduler: Clear exclusive state when switching contexts | |||
2018-07-17 | Merge pull request #672 from SciresM/to_address_fix | bunnei | |
svc:: Fix bug in svcWaitForAddress | |||
2018-07-17 | nvflinger: Fix for BufferQueue event handling. | bunnei | |
2018-07-16 | Kernel/Arbiter: Fix bug in WaitIfLessThan | Michael Scire | |
2018-07-16 | scheduler: Clear exclusive state when switching contexts | MerryMage | |
2018-07-15 | Merge pull request #668 from jroweboy/controller-lag | bunnei | |
HID: Update controllers less often | |||
2018-07-15 | Merge pull request #664 from jroweboy/logging-stuff | bunnei | |
Minor logging improvements | |||
2018-07-15 | HID: Update controllers less often | James Rowe | |
2018-07-15 | Logging: Dump all logs in the queue on close in debug mode | James Rowe | |
2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | |
2018-07-14 | Merge pull request #665 from bunnei/fix-z24-s8 | bunnei | |
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | |||
2018-07-15 | gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | bunnei | |
2018-07-14 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | |
2018-07-14 | Merge pull request #598 from bunnei/makedonecurrent | bunnei | |
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | |||
2018-07-14 | Merge pull request #663 from Subv/bsd | bunnei | |
Services/BSD: Corrected the return for StartMonitoring according to SwIPC | |||
2018-07-14 | Merge pull request #662 from Subv/delete_file | bunnei | |
FileSys: Append the requested path to the filesystem base path in DeleteFile | |||
2018-07-14 | Logging: Don't lock the queue for the duration of the write | James Rowe | |
2018-07-14 | Services/BSD: Corrected the return for StartMonitoring according to SwIPC. | Subv | |
2018-07-14 | FileSys: Append the requested path to the filesystem base path in DeleteFile. | Subv | |
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games. | |||
2018-07-14 | No need to use ASSERT_MSG with an empty message | David Marcec | |
2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | |
2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | |
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call. | |||
2018-07-13 | Merge pull request #657 from bunnei/dual-vs | bunnei | |
gl_shader_gen: Implement dual vertex shader mode. |