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2018-07-18Merge pull request #684 from lioncash/nonmemberbunnei
game_list: Make ContainsAllWords an internally linked non-member function
2018-07-18Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-18game_list: Make ContainsAllWords an internally linked non-member functionLioncash
This function actually depends on no internal class state, so it doesn't even need to be a part of the class interface.
2018-07-18Fill in more fields in TouchScreenEntryTouchZach Hilman
2018-07-18Single touch supportZach Hilman
2018-07-18Merge pull request #681 from lioncash/constbunnei
game_list: Make containsAllWords a const member function
2018-07-18Merge pull request #682 from lioncash/telemetrybunnei
Telemetry: Minor changes
2018-07-17Merge pull request #679 from lioncash/ctorbunnei
game_list: Remove unnecessary QString initialization in KeyReleaseEater
2018-07-17Merge pull request #678 from lioncash/astcbunnei
astc: Minor changes
2018-07-18telemetry: Remove unnecessary Field constructorLioncash
We can just take the value parameter by value which allows both moving into it, and copies at the same time, depending on the calling code.
2018-07-18telemetry: Make operator== and operator!= const member functions of FieldLioncash
These operators don't modify internal class state, so they can be made const member functions. While we're at it, drop the unnecessary inline keywords. Member functions that are defined in the class declaration are already inline by default.
2018-07-18telemetry: Default copy/move constructors and assignment operatorsLioncash
This provides the equivalent behavior, but without as much boilerplate. While we're at it, explicitly default the move constructor, since we have a move-assignment operator defined.
2018-07-18game_list: Upper-case containsAllWords to ContainsAllWords()Lioncash
This makes it consistent with most of the other private utility functions.
2018-07-18game_list: Make containsAllWords a const member functionLioncash
This doesn't actually modify the internal class state, so it can be a const member function. While we're at it, amend the function to take its arguments by const reference.
2018-07-18game_list: Remove unnecessary QString initialization in KeyReleaseEaterLioncash
QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable.
2018-07-17astc: Initialize vector size directly in DecompressLioncash
There's no need to perform a separate resize.
2018-07-17astc: Mark functions as internally linked where applicableLioncash
2018-07-17astc: const-correctness changes where applicableLioncash
A few member functions didn't actually modify class state, so these can be amended as necessary.
2018-07-17astc: Delete Bits' copy contstructor and assignment operatorLioncash
This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value.
2018-07-17astc: In-class initialize member variables where appropriateLioncash
2018-07-17settings: Turn docked mode off by default.bunnei
2018-07-17vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.bunnei
2018-07-17vi: Fix size for ListDisplays default display.bunnei
2018-07-17vi: Partially implement buffer crop parameters.bunnei
2018-07-17Merge pull request #675 from Subv/stencilbunnei
GPU: Added register definitions for the stencil parameters.
2018-07-17GPU: Added register definitions for the stencil parameters.Subv
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman
2018-07-17Merge pull request #671 from MerryMage/clear-exclusive-statebunnei
scheduler: Clear exclusive state when switching contexts
2018-07-17Merge pull request #672 from SciresM/to_address_fixbunnei
svc:: Fix bug in svcWaitForAddress
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei
2018-07-16Kernel/Arbiter: Fix bug in WaitIfLessThanMichael Scire
2018-07-16scheduler: Clear exclusive state when switching contextsMerryMage
2018-07-15Merge pull request #668 from jroweboy/controller-lagbunnei
HID: Update controllers less often
2018-07-15Merge pull request #664 from jroweboy/logging-stuffbunnei
Minor logging improvements
2018-07-15HID: Update controllers less oftenJames Rowe
2018-07-15Logging: Dump all logs in the queue on close in debug modeJames Rowe
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei
2018-07-14Merge pull request #665 from bunnei/fix-z24-s8bunnei
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-15gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.bunnei
2018-07-14gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei
2018-07-14Merge pull request #598 from bunnei/makedonecurrentbunnei
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14Merge pull request #663 from Subv/bsdbunnei
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14Merge pull request #662 from Subv/delete_filebunnei
FileSys: Append the requested path to the filesystem base path in DeleteFile
2018-07-14Logging: Don't lock the queue for the duration of the writeJames Rowe
2018-07-14Services/BSD: Corrected the return for StartMonitoring according to SwIPC.Subv
2018-07-14FileSys: Append the requested path to the filesystem base path in DeleteFile.Subv
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14No need to use ASSERT_MSG with an empty messageDavid Marcec
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei
2018-07-14GPU: Always enable the depth write when clearing the depth buffer.Subv
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-13Merge pull request #657 from bunnei/dual-vsbunnei
gl_shader_gen: Implement dual vertex shader mode.