| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Immediate condition refs where not handled correctly. Just move the
value for now. | 
|  | Fixes the identity removal pass. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported). | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Fixes members of unnamed union not being accessible, and one function
without a declaration. | 
|  |  | 
|  |  | 
|  |  | 
|  | Silence unused variable warning | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow. | 
|  | StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register |