Age | Commit message (Collapse) | Author |
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instructions.
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gl_shader_decompiler: Implement MOV32I, partially implement I2I, I2F
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set/am: Fix code for getting language codes
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The minimum clang/GCC versions we support already support this. We can also
remove is_standard_layout(), as fread and fwrite only require the type to be
trivially copyable.
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Now that the old macros are no longer used, we can remove all functionality related to them.
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gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
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Implemented some useful interfaces needed for games.
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frontends: Move logging macros over to new fmt-capable ones
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common: Move logging macros over to new fmt-capable macros where applicable
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core: Replace remaining old non-generic logger usages with fmt-capable equivalents
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Shader decompiler prep for integer instructions
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equivalents
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from
interface changes, as it will require removing a parameter from the relevant function
in the VMManager class.
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These are unused (and given chunk_file references Dolphin's >SVN< I doubt they were going to be used).
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Shaders: Implemented the FSET instruction.
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kernel: Migrate logging macros to fmt-compatible ones
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GPU: Partially implemented the 2D surface copy engine
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file-sys: Move logging macros over to the new fmt-capable ones
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ConvertPermissions()
Functions don't need to be terminated by semicolons.
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Service/PCTL: convert to module, add services, stub
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core/memory: Move logging macros over to the new fmt-capable ones
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The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented.
Only same-format same-size raw copies are implemented for now.
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This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
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outside of the file.
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formats.
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