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2018-08-22renderer_opengl: Namespace OpenGL codeLioncash
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
2018-08-22Merge pull request #1136 from tech4me/masterbunnei
qt/main: Port part of citra(#3411), open savedata works
2018-08-22Merge pull request #840 from FearlessTobi/port-3353bunnei
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22Merge pull request #1154 from OatmealDome/topology-linesbunnei
maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22Merge pull request #1141 from FearlessTobi/port-3902bunnei
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22Merge pull request #1124 from Subv/logic_opsbunnei
GPU: Implemented logic ops.
2018-08-22maxwell_to_gl: Implement PrimitiveTopology::LinesOatmealDome
Used by Splatoon 2's debug menu.
2018-08-22Merge pull request #1147 from lioncash/warnbunnei
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22Merge pull request #1151 from bunnei/revert-4a2ee191bunnei
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22Added missing include for pl:uDavid Marcec
Should fix any compile errors
2018-08-21PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)David
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
2018-08-21Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS ↵bunnei
instructions." - This reverts commit 3ef4b3d4b445960576f10d1ba6521580d03e3da8. - This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21Merge pull request #1145 from lioncash/fwd-declbunnei
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21Merge pull request #1146 from lioncash/ambunnei
am: Utilize std::array within PopLaunchParameter()
2018-08-21Merge pull request #1148 from lioncash/audio-warnbunnei
audio_core/filter: Add explicit cast to assignment in Process()
2018-08-21shader_bytecode: Parenthesize conditional expression within GetTextureType()Lioncash
Resolves a -Wlogical-op-parentheses warning.
2018-08-21vfs: Replace mode.h include with forward declarations where applicableLioncash
Avoids the need to rebuild these source files if the mode header changes.
2018-08-21audio_core/filter: Add explicit cast to assignment in Process()Lioncash
Previously this would cause warnings about implicit conversions to s16 from a double
2018-08-21logging/text_formatter: Use empty braces for initializing ↵Lioncash
CONSOLE_SCREEN_BUFFER_INFO instance The previous form of initializing done here is a C-ism, an empty set of braces is sufficient for initializing (and doesn't potentially cause missing brace warnings, given the first member of the struct is a COORD struct).
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
2018-08-21Merge pull request #1143 from lioncash/incbunnei
sdmc_factory: Remove unnecessary core include
2018-08-21Merge pull request #1139 from lioncash/bitfieldbunnei
bit_field: Convert ToBool() into explicit operator bool
2018-08-21Merge pull request #1140 from FearlessTobi/port-4056bunnei
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21perf_stats: Change MAX_LAG_TIME_US to an appropriate valueMerryMage
25us is far too small, and would result in std::this_thread::sleep_for being called with this as a maximum value. This means that a guest application that produces frames instantly would only be limited to 40 kHz. 25ms is a more appropriate value, as it allows for a 60 Hz refresh rate while providing enough slack in the negative region.
2018-08-21sdmc_factory: Remove unnecessary core includeLioncash
This doesn't require the central core header to be included, it just needs the vfs headers.
2018-08-21Port #3902 from Citra: "Add restart hotkey & menu option"fearlessTobi
2018-08-21Port #4056 from Citra: "Add Clear Recent Files menu action"fearlessTobi
2018-08-21bit_field: Convert ToBool() into explicit operator boolLioncash
Gets rid of a TODO that is long overdue.
2018-08-21qt/main: Port part of citra(#3411), open savedata workstech4me
2018-08-21Merge pull request #1123 from lioncash/screenbunnei
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21Merge pull request #1129 from lioncash/headerbunnei
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21Merge pull request #1132 from Subv/gl_FragDepthbunnei
Shaders: Implement depth writing in fragment shaders.
2018-08-21Merge pull request #1134 from lioncash/logbunnei
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21Merge pull request #1121 from Subv/tex_reinterpretbunnei
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and ↵Lioncash
GL_DEBUG_SEVERITY_LOW logs LOG_TRACE is only enabled on debug builds which can be quite slow when trying to debug graphics issues. Instead we can log the messages to the debug log, which is available on both release and debug builds.
2018-08-20Merge pull request #1133 from lioncash/guardbunnei
gl_stream_buffer: Add missing header guard
2018-08-20service/filesystem: Use forward declarations where applicableLioncash
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-20gl_stream_buffer: Add missing header guardLioncash
Prevents potential compilation errors from occuring due to multiple inclusions
2018-08-20Shaders: Implement depth writing in fragment shaders.Subv
We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20Merge pull request #1126 from lioncash/telembunnei
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20Merge pull request #1131 from bunnei/impl-tex3d-texcubebunnei
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20Merge pull request #1106 from Subv/multiple_rendertargetsbunnei
Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20shader_bytecode: Replace some UNIMPLEMENTED logs.bunnei
2018-08-20gl_shader_decompiler: Implement Texture3D for TEXS.bunnei
2018-08-20gl_shader_decompiler: Implement TextureCube for TEX.bunnei
2018-08-20Merge pull request #1130 from Subv/tex_2dbunnei
Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20Shaders: Fixed the coords in TEX with Texture2D.Subv
The X and Y coordinates should be in gpr8 and gpr8+1, respectively. This fixes the cutscene rendering in Sonic Mania.
2018-08-20Shaders: Log and crash when using an unimplemented texture type in a texture ↵Subv
sampling instruction.
2018-08-20Merge pull request #1122 from lioncash/accbunnei
acc/profile_manager: General cleanup
2018-08-20romfs_factory: Remove unnecessary includes and use forward declarations ↵Lioncash
where applicable Avoids the need to rebuild whatever includes the romfs factory header if the loader header ever changes. We also don't need to include the main core header. We can instead include the headers we specifically need.