| Age | Commit message (Collapse) | Author | 
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GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
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GPU: Implemented MUFU suboperation 8, sqrt.
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Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
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GPU: Implemented the depth buffer and depth test + culling
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GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
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GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
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GPU: Directly copy the pixels when performing a same-layout DMA.
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functionality.
This fixes Stardew Valley.
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GPU: Ignore invalid and disabled textures when drawing.
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unmapped from the GPU's MMU.
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This behavior is confirmed by reverse engineering.
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
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GPU: Implement the RGBA32_UINT rendertarget format.
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operation.
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Rewrite the OpenGL rasterizer cache
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Service/Audio: add hwopus service, stub GetWorkBufferSize function
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gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
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surfaces.
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gl_state: Fix state management for texture swizzle.
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gl_state: Remove unused state management from 3DS.
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Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
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