summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2018-06-03am: ISelfController:LaunchableEvent should be sticky.bunnei
2018-06-03am: Stub out ILibraryAppletAccessor Start and GetResult methods.bunnei
2018-06-03Merge pull request #499 from bunnei/am-stuffbunnei
am: Implement CreateStorage, PushInData, etc.
2018-06-03am: Implement ILibraryAppletAccessor::PushInData.bunnei
2018-06-03am: Implement IStorageAccessor::Write.bunnei
2018-06-03am: Cleanup IStorageAccessor::Read.bunnei
2018-06-03am: Implement ILibraryAppletCreator::CreateStorage.bunnei
2018-06-03Merge pull request #500 from Subv/long_queriesbunnei
GPU: Partial implementation of long GPU queries.
2018-06-03GPU: Partial implementation of long GPU queries.Subv
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03gl_shader_decompiler: Implement TEXS component mask.bunnei
2018-06-03Merge pull request #494 from bunnei/shader-texbunnei
gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03Merge pull request #495 from bunnei/improve-rrobunnei
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03Merge pull request #484 from mailwl/nvhost-nvdecbunnei
Services/nvdrv: add '/dev/nvhost-nvdec' device
2018-06-03Merge pull request #496 from Subv/waitprocesswidekey_timeoutbunnei
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
2018-06-03gl_shader_decompiler: Implement RRO as a register move.bunnei
2018-06-02Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may ↵Subv
already have an assigned lock owner. This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv
2018-06-01Service/time: implement posix time to calendar conversionmailwl
2018-05-31gl_shader_decompiler: Implement TEX instruction.bunnei
2018-05-31gl_shader_decompiler: Support multi-destination for TEXS.bunnei
2018-05-31Merge pull request #488 from Subv/thread_masksbunnei
Kernel/SVC: Corrected the behavior of svcSetThreadCoreMask for core values -2 and -3.
2018-05-30gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.bunnei
2018-05-30Kernel/Thread: Corrected a typo that caused the affinity mask to never be ↵Subv
changed.
2018-05-30Kernel/SVC: Support special core values -2 and -3 in svcSetThreadCoreMask.Subv
Also added some proper error handling.
2018-05-30gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei
2018-05-30Merge pull request #489 from Subv/vertexidbunnei
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30add IPC CommandType & Some HID FunctionInfo (#487)greggameplayer
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
2018-05-30Kernel/Thread: Corrected a typo in an assert about the processor id.Subv
2018-05-30Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in ↵Subv
the vertex shader.
2018-05-30Merge pull request #483 from bunnei/sonicSebastian Valle
Several GPU fixes to boot Sonic Mania
2018-05-30Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl
2018-05-29gl_shader_decompiler: F2F_R instruction: Implement abs.bunnei
2018-05-29gl_shader_decompiler: Partially implement F2F_R instruction.bunnei
2018-05-29GPU: Implemented the R8 texture format (0x1D)Subv
2018-05-29nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei
2018-05-29nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei
2018-05-29gl_rasterize_cache: Invert order of tex format RGB565.bunnei
2018-05-29Merge pull request #480 from mailwl/bcatbunnei
Service/BCAT: add module and services
2018-05-28add all the known TextureFormat (#474)greggameplayer
2018-05-28Service/BCAT: add module and servicesmailwl
2018-05-27Merge pull request #472 from bunnei/greater-equalbunnei
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27Merge pull request #476 from Subv/a1bgr5bunnei
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27Merge pull request #475 from ogniK5377/nvos-getconfigbunnei
NvOsGetConfigU32 should return null instead of 0 for default output value
2018-05-27Merge pull request #473 from bunnei/get-display-versionbunnei
am: Stub IApplicationFunctions GetDisplayVersion.
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv
2018-05-26NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei
2018-05-25gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.bunnei
2018-05-25shader_bytecode: Implement other variants of FMNMX.bunnei
2018-05-25Add & correct miscellaneous things (#470)greggameplayer
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages