Age | Commit message (Collapse) | Author |
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necessary const buffers for each shader stage.
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We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
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vm_manager: Increase GetTotalMemoryUsage value.
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- Gets Binding of Isaac running.
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Fix the stuck in fullscreen bug
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fsp_srv: Implement IFile::Flush.
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- Tested with Puyo Puyo Tetris and Cave Story+
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Service/HID: Stubbed out GetPlayerLedPattern
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Various service name fixes - part 1
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