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2018-08-12Merge pull request #1038 from MerryMage/lock-cubebbunnei
cubeb_sink: Protect queue with a mutex
2018-08-12cubeb_sink: Protect queue with a mutexMerryMage
2018-08-12Merge pull request #1035 from ogniK5377/audio-dev-revision-infobunnei
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12Merge pull request #1028 from ogniK5377/aoabunnei
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12Merge pull request #1034 from lioncash/hidbunnei
hid: Stub DisconnectNpad()
2018-08-12gl_rasterizer: Use a shared helper to upload from CPU memory.Markus Wick
2018-08-12gl_state: Don't track constant buffer mappings.Markus Wick
2018-08-12gl_rasterizer: Use the stream buffer for constant buffers.Markus Wick
2018-08-12gl_rasterizer: Use the streaming buffer itself for the constant buffer.Markus Wick
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12gl_rasterizer: Use a helper for aligning the buffer.Markus Wick
2018-08-12Update the stream_buffer helper from Citra.Markus Wick
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12GetAudioDeviceServiceWithRevisionInfoDavid Marcec
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12hid: disable clang-format around tablesLioncash
Prevents clang-format from butchering them.
2018-08-12hid: Stub DisconnectNpad()Lioncash
This is required by ARMS.
2018-08-12gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.bunnei
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & ↵David Marcec
GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12Merge pull request #1026 from ogniK5377/retro-city-rampagebunnei
Stub UpdateUserPresence
2018-08-12gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.bunnei
2018-08-12Stub UpdateUserPresenceDavid Marcec
Needed for Retro City Rampage to go in game
2018-08-11Merge pull request #1022 from bunnei/fix-splatbunnei
Several Friend service fixes
2018-08-11Merge pull request #1020 from lioncash/namespacebunnei
core: Namespace EmuWindow
2018-08-11Merge pull request #1021 from lioncash/warnbunnei
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11Merge pull request #1024 from Subv/blend_glbunnei
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11Merge pull request #1023 from Subv/invalid_attribsbunnei
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11GPU/Maxwell3D: Implemented an alternative set of blend factors.Subv
These are used by nouveau and some games like SMO.
2018-08-11Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer
- Used by Go Vacation
2018-08-11RasterizerGL: Ignore invalid/unset vertex attributes.Subv
This should make the es2gears example not crash anymore.
2018-08-11friend: Stub DeclareCloseOnlinePlaySession.bunnei
- Used by Splatoon 2.
2018-08-11friend: Fix CreateFriendService to return an IFriendService interface.bunnei
2018-08-11server_session: Provide more useful information and don't crash on bad IPC ↵bunnei
request.
2018-08-11gl_rasterizer: Silence implicit truncation warning in SetupShaders()Lioncash
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers.
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-08-11Merge pull request #1010 from bunnei/unk-vert-attrib-shaderbunnei
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11Merge pull request #1009 from bunnei/rg8-rgba8-snormbunnei
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11gl_shader_decompiler: Improve handling of unknown input/output attributes.bunnei
2018-08-11Merge pull request #970 from DarkLordZach/loader-errorsbunnei
loader: Add more descriptive errors
2018-08-11Merge pull request #1018 from Subv/ssy_syncbunnei
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11gl_rasterizer: Implement render target format RG8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11GPU/Shader: Don't predicate instructions that don't have a predicate field ↵Subv
(SSY).
2018-08-11GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during ↵Subv
shader execution. SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11Merge pull request #1016 from lioncash/videobunnei
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11Merge pull request #1003 from lioncash/varbunnei
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵greggameplayer
(R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error
2018-08-10video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-10renderer_base: Remove unused kFramebuffer enumerationLioncash
This is entirely unused and can be removed.
2018-08-10video_core: Remove unused Renderer enumerationLioncash
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10qt/game_list: Resolve truncation warning within GameListItemPath's constructorLioncash
Silences a warning about truncating from size_t to u32
2018-08-10gt/game_list: Use std::array in GameListItemPath's data() functionLioncash
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.