Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-12 | Merge pull request #1038 from MerryMage/lock-cubeb | bunnei | |
cubeb_sink: Protect queue with a mutex | |||
2018-08-12 | cubeb_sink: Protect queue with a mutex | MerryMage | |
2018-08-12 | Merge pull request #1035 from ogniK5377/audio-dev-revision-info | bunnei | |
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon) | |||
2018-08-12 | Merge pull request #1028 from ogniK5377/aoa | bunnei | |
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount | |||
2018-08-12 | Merge pull request #1034 from lioncash/hid | bunnei | |
hid: Stub DisconnectNpad() | |||
2018-08-12 | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | |
2018-08-12 | gl_state: Don't track constant buffer mappings. | Markus Wick | |
2018-08-12 | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | |
2018-08-12 | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | |
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. | |||
2018-08-12 | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | |
2018-08-12 | Update the stream_buffer helper from Citra. | Markus Wick | |
Please see https://github.com/citra-emu/citra/pull/3666 for more details. | |||
2018-08-12 | GetAudioDeviceServiceWithRevisionInfo | David Marcec | |
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew. | |||
2018-08-12 | hid: disable clang-format around tables | Lioncash | |
Prevents clang-format from butchering them. | |||
2018-08-12 | hid: Stub DisconnectNpad() | Lioncash | |
This is required by ARMS. | |||
2018-08-12 | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. | bunnei | |
2018-08-12 | Pushed the requested sample rate instead of our fixed sample rate | David Marcec | |
2018-08-12 | Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & ↵ | David Marcec | |
GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time | |||
2018-08-12 | Merge pull request #1026 from ogniK5377/retro-city-rampage | bunnei | |
Stub UpdateUserPresence | |||
2018-08-12 | gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. | bunnei | |
2018-08-12 | Stub UpdateUserPresence | David Marcec | |
Needed for Retro City Rampage to go in game | |||
2018-08-11 | Merge pull request #1022 from bunnei/fix-splat | bunnei | |
Several Friend service fixes | |||
2018-08-11 | Merge pull request #1020 from lioncash/namespace | bunnei | |
core: Namespace EmuWindow | |||
2018-08-11 | Merge pull request #1021 from lioncash/warn | bunnei | |
gl_rasterizer: Silence implicit truncation warning in SetupShaders() | |||
2018-08-11 | Merge pull request #1024 from Subv/blend_gl | bunnei | |
GPU/Maxwell3D: Implemented an alternative set of blend factors. | |||
2018-08-11 | Merge pull request #1023 from Subv/invalid_attribs | bunnei | |
RasterizerGL: Ignore invalid/unset vertex attributes. | |||
2018-08-11 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | |
These are used by nouveau and some games like SMO. | |||
2018-08-11 | Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) | greggameplayer | |
- Used by Go Vacation | |||
2018-08-11 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | |
This should make the es2gears example not crash anymore. | |||
2018-08-11 | friend: Stub DeclareCloseOnlinePlaySession. | bunnei | |
- Used by Splatoon 2. | |||
2018-08-11 | friend: Fix CreateFriendService to return an IFriendService interface. | bunnei | |
2018-08-11 | server_session: Provide more useful information and don't crash on bad IPC ↵ | bunnei | |
request. | |||
2018-08-11 | gl_rasterizer: Silence implicit truncation warning in SetupShaders() | Lioncash | |
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. | |||
2018-08-11 | core: Namespace EmuWindow | Lioncash | |
Gets the class out of the global namespace. | |||
2018-08-11 | Merge pull request #1010 from bunnei/unk-vert-attrib-shader | bunnei | |
gl_shader_decompiler: Improve handling of unknown input/output attributes. | |||
2018-08-11 | Merge pull request #1009 from bunnei/rg8-rgba8-snorm | bunnei | |
Implement render target formats RGBA8_SNORM and RG8_SNORM. | |||
2018-08-11 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | |
2018-08-11 | Merge pull request #970 from DarkLordZach/loader-errors | bunnei | |
loader: Add more descriptive errors | |||
2018-08-11 | Merge pull request #1018 from Subv/ssy_sync | bunnei | |
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. | |||
2018-08-11 | gl_rasterizer: Implement render target format RG8_SNORM. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-11 | gl_rasterizer: Implement render target format RGBA8_SNORM. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field ↵ | Subv | |
(SSY). | |||
2018-08-11 | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during ↵ | Subv | |
shader execution. SSY sets the target label to jump to when the SYNC instruction is executed. | |||
2018-08-11 | Merge pull request #1016 from lioncash/video | bunnei | |
video_core: Get rid of global variable g_toggle_framelimit_enabled | |||
2018-08-11 | Merge pull request #1003 from lioncash/var | bunnei | |
video_core: Use variable template variants of type_traits interfaces where applicable | |||
2018-08-11 | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵ | greggameplayer | |
(R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error | |||
2018-08-10 | video_core; Get rid of global g_toggle_framelimit_enabled variable | Lioncash | |
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes. | |||
2018-08-10 | renderer_base: Remove unused kFramebuffer enumeration | Lioncash | |
This is entirely unused and can be removed. | |||
2018-08-10 | video_core: Remove unused Renderer enumeration | Lioncash | |
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace). | |||
2018-08-10 | qt/game_list: Resolve truncation warning within GameListItemPath's constructor | Lioncash | |
Silences a warning about truncating from size_t to u32 | |||
2018-08-10 | gt/game_list: Use std::array in GameListItemPath's data() function | Lioncash | |
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds. |