Age | Commit message (Collapse) | Author |
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Silence network spam
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core: hid: Update motion on a better place
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service: nfc: Merge device interfaces and create the device manager
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Sort overlap_ids by modification tick before copy
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Log object names with debug renderer, add a GPU address to ImageViews
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In the profile selection window:
Allow the user to start the game by double-clicking a profile to avoid having to additionally click the OK button. This avoids an unnecessary "step" to the start of the game...
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input_common: Revert debugging changes
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configuration: Expose separate swap present modes
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input_common: Add experimental motion to button
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yuzu-sdl,audio_core: Remove antiquated warning ignore
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yuzu: Add motion preview to controller input
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core: hid: Fix state of capture and home buttons
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Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
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Wait for the terminate event before destroying a system instance
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Fix shader code resize to use word size rather than byte size
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Memory manager: Fix possible softlock
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settings: remove pessimistic flushing
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GPU: implement missing ASTC
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Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
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kernel: match calls to Register and Unregister
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Fix softlocks when disabling async present
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vulkan: disable turbo when debugging tool is attached
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video_core: fix build on Apple Clang
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settings: rename extended memory layout to unsafe, move from general to system
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