| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-24 | video_core: Implement more scaler attribute formats | ReinUsesLisp | |
| While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes. | |||
| 2020-02-22 | Merge pull request #3424 from ReinUsesLisp/spirv-layer | bunnei | |
| vk_shader_decompiler: Implement Layer output attribute | |||
| 2020-02-22 | Merge pull request #3422 from ReinUsesLisp/buffer-flush | bunnei | |
| surface_base: Implement texture buffer flushes | |||
| 2020-02-22 | Scheduler: Inline global scheduler in Scheduler Lock. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Correct pending feedback. | Fernando Sahmkow | |
| 2020-02-22 | System: Expose Host thread registering routines from kernel. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Address Feedback. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Implement Scheduler locks | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Implement Time Manager. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel. | Fernando Sahmkow | |
| 2020-02-22 | Kernel: Make global scheduler depend on KernelCore | Fernando Sahmkow | |
| 2020-02-22 | audio_core: interpolate: Fix include for climits (Linux build break). | bunnei | |
| 2020-02-22 | Merge pull request #3310 from FearlessTobi/fast-resample | bunnei | |
| audio_core: Switch to a faster interpolation technique | |||
| 2020-02-21 | shader/texture: Fix illegal 3D texture assert | ReinUsesLisp | |
| Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures. | |||
| 2020-02-21 | Merge pull request #3433 from namkazt/patch-1 | Rodrigo Locatti | |
| renderer_vulkan: Add the rest of case for TryConvertBorderColor | |||
| 2020-02-21 | Merge pull request #3434 from namkazt/patch-2 | Rodrigo Locatti | |
| vk_shader: Implement ImageLoad | |||
| 2020-02-21 | Merge pull request #3435 from namkazt/patch-3 | Rodrigo Locatti | |
| vulkan: add DXT23_SRGB | |||
| 2020-02-21 | Merge pull request #3423 from ReinUsesLisp/no-match-3d | bunnei | |
| texture_cache: Avoid matches in 3D textures | |||
| 2020-02-21 | vk_device: remove left over from other branch | Nguyen Dac Nam | |
| 2020-02-20 | Merge pull request #3438 from bunnei/gpu-mem-manager-fix | bunnei | |
| video_core: memory_manager: Flush/invalidate asynchronously when possible. | |||
| 2020-02-20 | clang-format | Nguyen Dac Nam | |
| 2020-02-20 | shader_decompiler: only add StorageImageReadWithoutFormat when available | Nguyen Dac Nam | |
| 2020-02-19 | Merge pull request #3432 from brianclinkenbeard/update-httplib | bunnei | |
| Update httplib to 0.5.5 | |||
| 2020-02-19 | Merge pull request #3415 from ReinUsesLisp/texture-code | bunnei | |
| shader/texture: Allow 2D shadow arrays and simplify code | |||
| 2020-02-19 | video_core: memory_manager: Flush/invalidate asynchronously on Unmap. | bunnei | |
| - Minor perf improvement. | |||
| 2020-02-19 | Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw | bunnei | |
| maxwell_3d: Unify draw methods | |||
| 2020-02-19 | Merge pull request #3411 from ReinUsesLisp/specific-funcs | bunnei | |
| gl_rasterizer: Use the least generic OpenGL draw function possible | |||
| 2020-02-19 | shader_decompiler: add check in case of device not support ↵ | Nguyen Dac Nam | |
| ShaderStorageImageReadWithoutFormat | |||
| 2020-02-19 | vk_device: setup shaderStorageImageReadWithoutFormat | Nguyen Dac Nam | |
| 2020-02-19 | vk_device: add check for shaderStorageImageReadWithoutFormat | Nguyen Dac Nam | |
| 2020-02-19 | shader_conversion: I2F : add Assert for case src_size is Short | Nguyen Dac Nam | |
| 2020-02-19 | fix warning | Nguyen Dac Nam | |
| 2020-02-19 | clang-format fix | Nguyen Dac Nam | |
| 2020-02-19 | shader_conversion: add conversion I2F for Short | Nguyen Dac Nam | |
| 2020-02-18 | Merge pull request #3410 from ReinUsesLisp/vk-draw-index | bunnei | |
| vk_shader_decompiler: Fix vertex id and instance id | |||
| 2020-02-19 | vk_shader: add Capability StorageImageReadWithoutFormat | Nguyen Dac Nam | |
| 2020-02-18 | httplib compatibility | Brian Clinkenbeard | |
| 2020-02-19 | vk_shader: Implement function ImageLoad (Used by Kirby Start Allies) | Nguyen Dac Nam | |
| Please enter the commit message for your changes. Lines starting | |||
| 2020-02-19 | fixups mistake auto commit. | Nguyen Dac Nam | |
| 2020-02-19 | Update code structure | Nguyen Dac Nam | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2020-02-18 | Merge pull request #3409 from ReinUsesLisp/host-queries | Fernando Sahmkow | |
| query_cache: Implement a query cache and query 21 (samples passed) | |||
| 2020-02-18 | add vertex UnsignedInt size RGBA | Nguyen Dac Nam | |
| 2020-02-18 | add eBc2SrgbBlock to formats | Nguyen Dac Nam | |
| 2020-02-18 | vulkan: add DXT23_SRGB | Nguyen Dac Nam | |
| 2020-02-18 | renderer_vulkan: Add the rest of case for TryConvertBorderColor | Nguyen Dac Nam | |
| 2020-02-17 | Merge pull request #3412 from Morph1984/aspect-ratio | bunnei | |
| GUI: Add aspect ratio dropdown | |||
| 2020-02-17 | Merge pull request #3420 from namkazt/master2 | bunnei | |
| nvhost_gpu: implement ChannelSetTimeslice | |||
| 2020-02-16 | vk_shader_decompiler: Implement Layer output attribute | ReinUsesLisp | |
| SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to. | |||
| 2020-02-16 | texture_cache: Avoid matches in 3D textures | ReinUsesLisp | |
| Code before this commit was trying to match 3D textures with another target. Fix that. | |||
| 2020-02-16 | surface_base: Implement texture buffer flushes | ReinUsesLisp | |
| Implement downloads to guest memory from texture buffers on the generic cache and OpenGL. | |||
