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2020-02-24video_core: Implement more scaler attribute formatsReinUsesLisp
While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes.
2020-02-22Merge pull request #3424 from ReinUsesLisp/spirv-layerbunnei
vk_shader_decompiler: Implement Layer output attribute
2020-02-22Merge pull request #3422 from ReinUsesLisp/buffer-flushbunnei
surface_base: Implement texture buffer flushes
2020-02-22Scheduler: Inline global scheduler in Scheduler Lock.Fernando Sahmkow
2020-02-22Kernel: Correct pending feedback.Fernando Sahmkow
2020-02-22System: Expose Host thread registering routines from kernel.Fernando Sahmkow
2020-02-22Kernel: Address Feedback.Fernando Sahmkow
2020-02-22Kernel: Implement Scheduler locksFernando Sahmkow
2020-02-22Kernel: Implement Time Manager.Fernando Sahmkow
2020-02-22Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.Fernando Sahmkow
2020-02-22Kernel: Make global scheduler depend on KernelCoreFernando Sahmkow
2020-02-22audio_core: interpolate: Fix include for climits (Linux build break).bunnei
2020-02-22Merge pull request #3310 from FearlessTobi/fast-resamplebunnei
audio_core: Switch to a faster interpolation technique
2020-02-21shader/texture: Fix illegal 3D texture assertReinUsesLisp
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21Merge pull request #3433 from namkazt/patch-1Rodrigo Locatti
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21Merge pull request #3434 from namkazt/patch-2Rodrigo Locatti
vk_shader: Implement ImageLoad
2020-02-21Merge pull request #3435 from namkazt/patch-3Rodrigo Locatti
vulkan: add DXT23_SRGB
2020-02-21Merge pull request #3423 from ReinUsesLisp/no-match-3dbunnei
texture_cache: Avoid matches in 3D textures
2020-02-21vk_device: remove left over from other branchNguyen Dac Nam
2020-02-20Merge pull request #3438 from bunnei/gpu-mem-manager-fixbunnei
video_core: memory_manager: Flush/invalidate asynchronously when possible.
2020-02-20clang-formatNguyen Dac Nam
2020-02-20shader_decompiler: only add StorageImageReadWithoutFormat when availableNguyen Dac Nam
2020-02-19Merge pull request #3432 from brianclinkenbeard/update-httplibbunnei
Update httplib to 0.5.5
2020-02-19Merge pull request #3415 from ReinUsesLisp/texture-codebunnei
shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19video_core: memory_manager: Flush/invalidate asynchronously on Unmap.bunnei
- Minor perf improvement.
2020-02-19Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei
maxwell_3d: Unify draw methods
2020-02-19Merge pull request #3411 from ReinUsesLisp/specific-funcsbunnei
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19shader_decompiler: add check in case of device not support ↵Nguyen Dac Nam
ShaderStorageImageReadWithoutFormat
2020-02-19vk_device: setup shaderStorageImageReadWithoutFormatNguyen Dac Nam
2020-02-19vk_device: add check for shaderStorageImageReadWithoutFormatNguyen Dac Nam
2020-02-19shader_conversion: I2F : add Assert for case src_size is ShortNguyen Dac Nam
2020-02-19fix warningNguyen Dac Nam
2020-02-19clang-format fixNguyen Dac Nam
2020-02-19shader_conversion: add conversion I2F for ShortNguyen Dac Nam
2020-02-18Merge pull request #3410 from ReinUsesLisp/vk-draw-indexbunnei
vk_shader_decompiler: Fix vertex id and instance id
2020-02-19vk_shader: add Capability StorageImageReadWithoutFormatNguyen Dac Nam
2020-02-18httplib compatibilityBrian Clinkenbeard
2020-02-19vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)Nguyen Dac Nam
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2020-02-19fixups mistake auto commit.Nguyen Dac Nam
2020-02-19Update code structureNguyen Dac Nam
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-18Merge pull request #3409 from ReinUsesLisp/host-queriesFernando Sahmkow
query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18add vertex UnsignedInt size RGBANguyen Dac Nam
2020-02-18add eBc2SrgbBlock to formatsNguyen Dac Nam
2020-02-18vulkan: add DXT23_SRGBNguyen Dac Nam
2020-02-18renderer_vulkan: Add the rest of case for TryConvertBorderColorNguyen Dac Nam
2020-02-17Merge pull request #3412 from Morph1984/aspect-ratiobunnei
GUI: Add aspect ratio dropdown
2020-02-17Merge pull request #3420 from namkazt/master2bunnei
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16vk_shader_decompiler: Implement Layer output attributeReinUsesLisp
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to.
2020-02-16texture_cache: Avoid matches in 3D texturesReinUsesLisp
Code before this commit was trying to match 3D textures with another target. Fix that.
2020-02-16surface_base: Implement texture buffer flushesReinUsesLisp
Implement downloads to guest memory from texture buffers on the generic cache and OpenGL.