| Age | Commit message (Collapse) | Author |
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prepo: Implement New, System, and Non-User variants of SaveReport
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core: Implement FileSystemController to deglobalize FS services
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Log the current title id and game name which is booting
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shader_ir: Implement ICMP
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Used by fsp-srv/IDeviceOperator
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Includes version and meta title ID, used by fsp-srv/IDeviceOperator
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Creates a default save data for the application given a user ID.
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Prevents a crash if the filename is less than 9 characters long.
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Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
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If title ID is 0, there are no add ons, prevents wasting time looking for them.
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Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
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Needed to use the RegisteredCache/PlaceholderCache on gamecards.
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installing content
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Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
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Port citra-emu/citra#4944: "Added Host CPU and OS to log"
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Port citra-emu/citra#4882: "Add frametime logging for tracking performance over time"
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Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
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nsp: Fix various errors with loading and processing of extracted NSPs
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configure_input: Uncheck "Joycons Docked" when "Use Docked Mode" is checked
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maxwell_to_gl: Fix mipmap filtering
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Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
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