Age | Commit message (Collapse) | Author |
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ldr_ro: Complete LDR:RO implementation
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Implemented CalculateStandardUserSystemClockDifferenceByUser
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* Correctly sets default system language for yuzu-CLI
A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.
* fix clang issue
deleted whitespace
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gl_rasterizer: Remove default clip distance
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vi: Implement TransactParcel for Disconnect and DetachBuffer
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svc: ResetSignal is not stubbed
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https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
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Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
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Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
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Added various bluetooth based cmds for palma
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hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
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kernel/errors: Clean up error codes
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- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
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Seems pokemon calls this sometimes and it caused "random crashes"
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Port citra-emu/citra#4426: "Common/Bitfield: store value as unsigned type"
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Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
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Implement SetMemoryPermission
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gl_rasterizer_chache: Minor cleanup
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textures/decoders: Minor cleanup
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game_list: Optimize game list refresh
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gl_state: Amend compilation warnings
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file_sys/errors: Clean up error code values
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Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
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It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
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Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
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The service manager seems to be a nullptr before a game boots
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Rather than keeping around unused values, we can just introduce them as
needed.
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There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
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Keeps filesystem-related error codes in one spot.
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* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
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csrng: Use random integer distribution instead of raw engine
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Prevents returning the same value every single call.
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kernel/thread: Deduplicate scheduler switching code
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patch_manager: Add support for dumping uncompressed NSOs
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service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
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Includes actual unmapping and address error checking.
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Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
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Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
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Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
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Credits to Subv
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Fixes unmapped spam in SMP and buffer size errors in some other games
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Improved GPU Caches lookup Speed
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acc/profile_manager: Minor cleanup-related changes
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service/acc: Correct error case within TrySelectUserWithoutInteraction()
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yuzu/configure_system: Mark the entropy mask string as nontranslatable
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