| Age | Commit message (Collapse) | Author |
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These types are part of the InputCommon namespace.
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Avoids creating copies of several object instances (some of which being
over 100 bytes in size).
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TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
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Allows avoiding std::function allocations.
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Avoids copies where reasonably applicable
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Avoids creating copies of the struct where not necessary.
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We can allow the name to be moved into, allowing allocations to be
avoided.
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The callback map is a member variable, so this will always be empty on
initial construction.
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Silences -Wextra-semi warnings
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This is a void function, so it doesn't need this.
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Kernel: Improve threading & scheduling V3
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Texture Cache: Fix mismatching image/views on blits
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kernel: svc: Implement ProcessMemory and CodeMemory SVCs
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QWheelEvent::pos() is deprecated. Make use of position().toPoint() instead.
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- Used by Immortals Fenyx Rising
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service/notif: Add notif:a and stub ListAlarmSettings, Initialize
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service/hid: Implement SetNpadJoyAssignmentMode
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Support multiple videos playing
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Fixed #7502
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shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
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Co-authored-by: Mai M. <mathew1800@gmail.com>
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GetCurrentThreadPointer calls.
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changes.
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- Fixes a crash in Megadimension Neptunia VII.
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- Fixes a potential deadlock on service thread shutdown.
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down.
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